linked rocket artillery of any sort would be scary, hell, even just a battery of 3 tubes together would be scary.
KakoruWow,is it just me or Beast always mention the "bunnyhopping rabbits" in all of his topics?.... You have a great obsession with bunnies... Probably because beasts eat bunnies.
Yeah that's right i eat bunnies.....in advance sorry for going partially O.T., but you asked for it :
I do not hate to play as infantry, i was (am) a very dedicated Ravenshield Rainbow 6 and Ghost Recon player, and i very much liked these (realistic ) FPS games wich i play(ed) also online.
I hate infantry in FH ( or in bf1942 for that matter ) because they are so unrealistic. Not so much in infantry to infantry combat, but when it comes to vehicle vs infantry combat.
Tanks in WWII ( not to be confused with tank destroyers ) were designed to kill infantry, in fact even Tiger tanks spend 80 % of their time ( or even more ) killing infantry and field guns, ( crews) half of their ammo consisted of HE grenades and they carried thousands of rounds of mg ammo and had several machineguns. These ( hull and coaxial ) machineguns were not for self defence, they were offensive weapons to aggresively attack and kill infantry.....and there were millions of infantry, especially on the eastern front.
Self propelled assault guns had infantry on top of their menu too, and artillery fire was mainly aimed at killing infantry aswell.
All these vehicles used high explosive fragmentation grenades wich will kill anything flesh and blood that is not protected by steel or concrete in a radius of 15 - 30 m around point of impact, depending on the size of the grenade. Anything of flesh and blood outside that range still had a high chance being severely wounded ( thus being eliminated as a fighting unit ) or wounded wich affected their ability to fight.
[COLOR=Red]Pigs will fly in FH before a vehicle can do this kind of damage in one shot to infantry.......but the damage in the picture is realistic ![/COLOR]
In FH however none of the vehicles can do realistic damage to infantry units, not even self propelled assault guns, artillery ( other then katusha ) or infantry support tanks like the Sherman 105 mm or Panzer IV ausf D.
This causes the insane situation enemy infantry comes - literally - bunnyhopping in a Z pattern, or dolphin flipping up and down toward you while you main gun is utterly useless against them......
FH devs ( and DICE in the original bf1942 ) do this on purpose : if vehicles would do realistic damage, infantry would have to play in an entirely diffrent way.......a way 8-15 years olds just don't like, ( too difficult ) and that is a very important target group of this game/mod.
I'm 14 and have never once bunny hopped in FH outside of a knife fight ;) . When I use a shreck or faust I hide till I can hear the tank close. I pop out, check its distance and aim accordingly. Don;t consider all kids under 15 to be complete noobs and smacktards (I can contest, most of them are but at least give them a chance.) I have no problem what so ever with infantry while in a tank (if not in a city). I aim for there feet and launch them like a mortar round. Either that or I just sweep with the Coaxial if they are moving. Also I'll show you all some pics you might be interested in. http://www.aeronautics.ru/archive/wwii/books/kursk/pages/battle_kursk_0041.htm http://www.aeronautics.ru/archive/wwii/books/kursk/pages/battle_kursk_0093.htm
well, i would quote your post, but that would eat up to much bandwith, so ill just say that mostly I agree with you that the tanks dont do nearly the correct amount of damage. however i think this could be more of a engine thing....because AFAIK, the explosions ingame DONT use fragments at all, they use explosions to throw people in the air. though something tells me that BF2 might use actuall fragments in their shells. so i dont think you should blame the devs, since they may not be able to even change any thing.
I want an American 240mm, they had quite a few and they could be deployed quickly and they were very devistating.
PanzerAcewell, i would quote your post, but that would eat up to much bandwith, so ill just say that mostly I agree with you that the tanks dont do nearly the correct amount of damage. however i think this could be more of a engine thing....because AFAIK, the explosions ingame DONT use fragments at all, they use explosions to throw people in the air. though something tells me that BF2 might use actuall fragments in their shells. so i dont think you should blame the devs, since they may not be able to even change any thing.
No fragments, but there are 2 kinds of explosion damage in bf1942.......direct contact damage and splash damage. In bf1942 certain weapons like the B17 and artillery could kill infantry while missing them completely, and topple light vehicles and light/medium tanks over, which often destroyed them also or severly damaged them if they returned on their wheels/tracks again.
Now i guess there isn't anyone that hasn't used the DC scud missile once.......that thing blows away half El Alamein axis base vehicles in one bang.......there's even a tactical nuke ( or is it a MOAB or fuel air bomb ? ) in a modification of DC that you drop out of the C130, that even is more destructive......so that they can't change anything is not true.
if its dropped out of a C-130, its either a MOAB or a daisy cutter. but as mentioned, fragments kill/maim/would people far outside the explosion, so what really needs to be done is to bump up the splash damage ALOT or just some how code in fragments of the shell casing
Splash damage does need to be upped for all the artillery and inf support tanks. Right now they are nearly pointless. However the problem of cloud shooting has to also be fixed at the same time. The artillery in BF 1918 is a great example of how artillery can be done right in the BF engine (their mortars firing area isn't done right but the mortar sighting is done superbly). FH just needs to look at some of the other mods great ideas, all the other mods are looking at FH’s ideas.
Yes, splash damage should be definitely increased. One of my favorite suggestions is making it possible to change the grenade type from HE to AT. Right now the main guns do pathetic damage.