BF2/FH2 Specail equipment. -1 reply

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Aussieman

The Land downunder man

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8th September 2004

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#1 12 years ago

I know that you are makeing FH2 using the BF2 engine but will player still be able to call in artillery strikes, suply drops, etc? :gpost: :feedback: :Puzzled: :rock:




Mp5-Killa

FH Betatester

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20th April 2004

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#2 12 years ago

Answer is - we're not entirely sure but the devs (Especially mcgibs - cheers mate) has told us some of his and other dev's plans on the commander's abilities. If you use the search button, you may be able to find alot of infomation on this.




McGibs

FHdev

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3rd October 2003

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#3 12 years ago

Atrilley barrage, Smoke barrage, Air strike, Scout plane, Supply Drop. Some maps may have limited abilities.




Polska

"The original one"

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19th September 2004

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#4 12 years ago

I assume the battlefield will still have placed artillery pieces? Nothing is better then starting your friendly or war match with a well placed artillery barage from a pixelaim in the enemies base :lol:




Frenkan

Trying to stay out of room 101

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30th April 2004

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#5 12 years ago
polskaI assume the battlefield will still have placed artillery pieces? Nothing is better then starting your friendly or war match with a well placed artillery barage from a pixelaim in the enemies base :lol:

There is no pixelaiming in BF2 anymore because of randomly moving clouds. HAH! Put that in your pipe and smoke it pixelaimers!




Mp5-Killa

FH Betatester

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20th April 2004

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#6 12 years ago

I'm afraid that's not true Frenkan - although I do not want to say why. All I'll say is that pixel aiming is still possible in BF2 - although harder especially in more open spaces.




Polska

"The original one"

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19th September 2004

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#7 12 years ago
Mp5-KillaI'm afraid that's not true Frenkan - although I do not want to say why. All I'll say is that pixel aiming is still possible in BF2 - although harder especially in more open spaces.

Your absolutely right, i remember how i used to take screenshots of a certain area's with the printscreen button and then draw horizontal and vertical lines over the crosshairs, making them conact to several other statics ( such as corner's of a building or top of a tent or tree ). In open spaces this will be a lot harder, but still not impossible, since there are basicly always small things to coordinate your fire from ( like a bush or something ).

The only true way to stop pixelaiming in my opinion, is to make the artillery pieces lose from the ground, meaning that if they get hit by a nearby shell, they will move back or when using a heavy artillery piece, the recoil will make it shove back several inches.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#8 12 years ago
polska The only true way to stop pixelaiming in my opinion, is to make the artillery pieces lose from the ground, meaning that if they get hit by a nearby shell, they will move back or when using a heavy artillery piece, the recoil will make it shove back several inches.

Or just remove the artillery crosshair altogether. Make it so you have to use the right click coordinate system to guide your shots.




Ruhanga

The Internet ends at GF

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7th July 2005

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#9 12 years ago

That cordination thing in artys in BFV and BF42 was very ghey. I never understood how it worked. So complex.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#10 12 years ago

Its actually really easy if you take the time to figure it out. One bar adjusts vertically, the other horizontally; point your arror towards the center of the crosshair to get your sighting started.




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