The Devs will most likely stay with the current squad and SQL spawn set-up, but I too think that having the SQL spawn function confined to an APC or other vehicle type would be the best balance of "realism" and gameplay. In regards to the idea of having the spawn function only work a certain distance away from the flagzone, you would not have to code in such a thing if you had an APC SQL spawn. It would prove very difficult to park such a vehicle in a highly active zone, as it could easily be identified and taken down by enemy AT weapons, meaning no more spawn and more importantly, proving it not ideal for camping the flagzone at close-range and flooding an endless amount of guys into the CP. However, parked a safe distance from a CP but still close enough of a walk for infantry won't affect the opportunity for a dynamic battle and full-scale assault. The APC would also have to be defended, as the enemy team will want to take down such a vehicle of great importance and that could prove for some fun skirmishes. The mounted mg(s) would allow for a some-what limited defense capability, or even offensive use, as well. However, for more open maps or more infantry-based maps where an APC or other vehicle would not stand a chance, there could be a pick-up or spawnable class with the SQL spawn function, which would allow for a unique skin for easy identification of the squadleader/officer as others proposed. I don't think it is possible to make a squad leader look different from any other soldier if it were not one of the two options above. You select to be a squadleader/make a squad via a completely seperate function in the game which can be done prior or after spawning in, and I don't think a new skin can be applied based on whether you selected to be a squadleader/make a squad or not. I guess for the sake of simplicity, the current SQL spawn function really is the best, even if I personally prefer the APC...:uhm: *Edit* I forgot to mention that the explot of leaving and then rejoining the squad (which I have never incountered, myself) would not work too well with an APC, as the function would only work while the squadleader is inside the APC, meaning that once the APC is gone *poof* no more spawn no matter who is squadleader. The APC would be the key, not the squadleader. *Edit 2* lol, also forgot to mention that the APC could be made special and not show up on the mini-map if un-occupied, for those who argue that as a distinct disadvantage.
That sounds like an even better idea, tying it in with a vehicle.
I don think so - infantry in WWII was not as motorized as today and relied much on their feet for transport. In my gameplay I would like to lead a squad a long a difficult backcountry route not suited for vehicles in order to set up a surprise attack. I play guide, but try to set a rally point near the target zone where I can provide spawn point for my squad members to fulfill the attack objectives. My squadleader role is then frontline, but more pasive and careful - trying not to loose the valuable spawnlocation is key. This work on "vehicle maps" as well, often the route in to a flag which is suitable only for infantry is not well guarded. It will not be possible if spawn is in vehicles only, and imho that is taking away an aspect of bf2 which is good. (=bad choice).
True, although troops were brought into combat generally in trucks or planes