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Rad-FH

Pro-Filer thinks I'm cool!!

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12th November 2003

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#51 12 years ago

That UI was jsut recently thrown in after CTZ used a script to arrange the old beta altlas (which this old wip ui was based on) to the new BF2 Atlas layout... wasn't even supposed to be shown becasue the ring is being redone. The orientation of east and west for that layout is correct tho it dosn't work for how it's being used. The final will have West on the left.

http://scholar.lib.vt.edu/theses/available/etd-05222003-124212/unrestricted/COMPASS.JPG




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#52 12 years ago

Rad-FH;3491545That UI was jsut recently thrown in after CTZ used a script to arrange the old beta altlas (which this old wip ui was based on) to the new BF2 Atlas layout... wasn't even supposed to be shown becasue the ring is being redone. The orientation of east and west for that layout is correct tho it dosn't work for how it's being used. The final will have West on the left.

http://scholar.lib.vt.edu/theses/available/etd-05222003-124212/unrestricted/COMPASS.JPG

Were you trying to make it appear/feel like North isnt always up?




Rad-FH

Pro-Filer thinks I'm cool!!

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12th November 2003

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#53 12 years ago
FlyGuy45;3491609Were you trying to make it appear/feel like North isnt always up?

No, it was just a matter of the ring graphic I used was layed out like that and I wasn't really thinking about it at the time. The wip was more of a test to see what we could mod. I did this to the BF2 demo before the retail was even out... since then, the UI hasn't been a huge priority since a lot of the game features are not finished. When the new features are finished we'll design the UI to best fit the features we want on the hud.




Mad Cat

Your mama on a stick.

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28th December 2005

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#54 12 years ago
GirlsHateMe;3491372I didn't realise DICE would get involved too :rolleyes: If it turned out to be a million times better than BF2 then they might give some very harsh feedback instructed by EA as to try and stop people from playing this mod altogether.

yeah, i speak dutch,french and english, that can be useful ;) it's written in one of the reviews...




Commie

The elusive Member 132837.

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23rd December 2005

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#55 12 years ago
FuzzyBunny;3490373If the ocean were at the bottom of the map, the current layout would make sense, it'd just be upside down. Making sense here?

No, because North is up :lol: (yeah I do get what you're saying, I'm just a stickler for those kind of things)




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#56 12 years ago

Pedant.

1865001686.jpg




spartanlegend

Waiting patiently for FH2

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19th November 2004

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#57 12 years ago

^Thats how our maps are drawn down under. Though I agree with Fuzzy, I have no idea what the supercharge issue is, or the D-day ones. Look theres the water......and theres the land....and theres the pretty flag. Lost yet?




Jimbom

Bolt-action rifles FTW!

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26th February 2006

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#58 12 years ago

The Supercharge issue is that the British are off to the West and the Germans are off the the East......

Though it could be described as German forces having flanked the Brits and are attacking from their rear sa Rommel enjoyed doing so much




spartanlegend

Waiting patiently for FH2

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19th November 2004

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#59 12 years ago

^Or we can blame Martians/Illuminati/Bremuda Triangle. Either way, this'll be certainly fixed by FH2 (Or at least 'improved' by 5 degrees).




Sleestack

Got some death to do.

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10th July 2006

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#60 12 years ago
FuzzyBunny;3492833Pedant. 1865001686.jpg

Pfft thats so wrong,,, http://www.alaska.net/~clund/e_djublonskopf/Flatearthsociety.htm Nice screenees, looking sharp but yup, thats officialy an alpha. Remind me to never go anywhere with your boyscouts giving directions lobo. :)