I prefer to have blood and gore in game, but only to point where it is realsitic. There are alot of different technics of creating it though, although I for example can't point my finger on why, some pretty gory games don't make me even bother looking at some 'bloody sighting', while others can almost shock me if I see the thing for the first time. Guess all depends on how belivable the immersion is. Imo realistic gore is not only important for immersion, but especially in more realistic games to give compleate picture of the war. If kids are learning about ww2 history and weaponary from games, I don't see why some won't assume that war isn't actaully all that messy. If gore presented in game will rather make you stop for a moment and make fingers shake a bit, then I think it has done it's task. If you react like 'O_o, cool blood splash, and look at that joint!' I don't think it's exactly what should happen. Good examples imo are Brothers in Arms and Red Orchestra, both have fairly realistic and sometimes disturbing scenes wich you rather can't just ignore or have joy from. On the other hand though I'm not sure if such serious aspects of war should be expanded in games wich are being played by very varied people. If it will also start serving communitys fun, than it definately misses it's point. Still making it all look realistic and still well performing or adding immersion is rather hard task. I don't care much about the level of it in FH2, I just don't want anything that will be visibly unrealsitic. I done my part on adding realsitic but light gore in my map and Mr_Cheese's texture pack update (Berlin Streets soldier skins).
charlesbiani thought i was playing fh2, not doom3 or soldier of fortune...as long as the gameplay is fun, thats all that really matters to me. blood/gore is distracting and the potential performance hit is definitly not worth it.
Very well said.
Too much blood is no good. When you shoot someone in the head, and you know you have because of all the blood, and then they keep running around the corner. Very unfair. No to lots of blood
Yes i know that war is very gory i see it all on the ducumentries and what not but the thing is this is a gmae catering to diferent types of people who like me dont wont to see Alll that in a game especially a good 1 like FH. So why put something that may hurt the community when it is great without it now, now some more efects may be put in but make it too much and its not fun a gmaes anymore.
Even as for realsitic gore in games, although I found some games featuring it pretty much distrubing or shocking when witnessing specific scenes for the first time, hopefully it's never close to real life cases. As I can look at basically any gory game I know without a problem, I rather avoid seeing any real life ones as much as I can. I don't say that gore as in other games has to be in ofcourse, still it's just way less disturbing.
Yes if some people will find it disturbing why put in when every1 can live with out and save the devs time.
Well, I mostly meant that hopefully any ingame gore isn't as close to real life one. Besdies if discussing moral side of this, sight of blood and gore does have impact on people, probably deep instinctual reaction, but isn't playing a war and killing people same if not alot more serious matter?
Yeah, it's only the finishing touch to make sure your food doesn't stay down for too long.
The Crimson Majorno one says they must have gore, and none of you are old enough to call ANYONE youth.
Realism is all I ask. No mortal combat.
Considering my eldest son is 23 I think I'm entitled to look at you as a "youth".
Realism isn't all blood and gibbs. From my own personal experiences their is very little blood although you do see it occasionally. A head shot may enjoy a "pink mist" effect but never a traumatic amputation. I've seen more HEAT rounds (Panzerfaust, Bazooka) cause through/through wounds than detonations. Artillery does cause more gibbing but very little blood unless the victim has survived the blast and bled out.
What I'm trying to communicate is that realism doesn't mean more it means infinite diversity in infinite combinations. To that extent FH42 is closer to realism than Quake.