Bocage -1 reply

Please wait...

Kruder

GF makes me horny

50 XP

1st October 2003

0 Uploads

81 Posts

0 Threads

#1 14 years ago

Say u are an axis pilot,u want to engage f***ing p47, say each team has one flag and the middle flag is once captured by allies once by axis, p47 comes drops his bombs (assuming he flies high to avoid enemy flak, drops bombs from a steep dive flies low to home above friendly aa) kills 2 tanks and while his return u r @his six u begin to shoot but the bastard plane is though and wont burn,he manages to return to base and some plane waiting person mans the aa in the ally base and u manage to burn the p47(in fact with 1- 2 shot(s) from a 30mm canon he'd have been blown off the sky ) but pilot jumps out of the plane with chute(because allies have pilot kits near their planes) ,the aa destroys you.As soon as the bailed pilot grounds,or after a few seconds another p47 spawns ally pilot gets in,(before the axis tanks spawn ) he does it over and over again and the axis pilot doesnt have fucking chance to shoot the plane(it is impossible to spot when both planes @high altitude u have to fly low to see p47 while dropping bombs)So what is the meaning of bf 109 in bocage,u cant avoid p47s before he drops his bombs, when he is on his way to home if he is a little bit clever he wont loose his plane(cause of ally flak)even if he looses another spawns in no time,again it is impossible(assuming ally flak are not empty)for u to kill him before he drops his bombs and killing your tanks.İ have witnessed a friend of mine using p47 in a 20vs 20 public game in bocage all three vierlings manned and by doing this he scored 30 kills 3 deaths(deaths by flak) in 20 minutes.Yes i play on this server regularly and the flak guys are not noobs so dont blame them.




Mp5-Killa

FH Betatester

50 XP

19th April 2004

0 Uploads

1,161 Posts

0 Threads

#2 14 years ago

Erm........if you're talking about damage to planes. I believe that is being fixed in 0.62....




MG42Maniac

A man of dubious moral fibre

50 XP

28th May 2003

0 Uploads

3,932 Posts

0 Threads

#3 14 years ago

nah, hes just a whiner. Whole map needs redoing wait for the new version of Bocage.




Az*

The Internet ends at GF

50 XP

3rd November 2003

0 Uploads

107 Posts

0 Threads

#4 14 years ago

Its unbelievable how animated some peeps can get over a fkin game LOL,here try one of these dewd Kleenex




Beast of War

Born to kill

50 XP

28th May 2003

0 Uploads

2,698 Posts

0 Threads

#5 14 years ago

Yep lets hope FH 0.62 is way better where flying and aircraft damage is concerned.

But the mappers have a tremendous important task too. If positon and number of flak and the choice or number of aircraft is not carefully (re)considred ( some DICE maps seem to suffer from that ) the map can become more then unfair for one side, and the map is ruined as far as flying is concerned.

I also hope for less fog in maps where aircraft are added. In Orel it is kind of useless trying to intercept the Stuka as it dissapears into the fog before you can turn around to engage it. You only have a chance if you stumble upon it's tail in the fog. With all the buildings, trees and the dense fog it is hard for the Stuka to kill anything exept around and in the enemy base anyway too. ( flying near or over an enemy base is forbidden in many servers ) Same goes for prokhorovka, you have to fly very low and have very fast reflexes to succesfully destroy a mobile groundtarget. If you have to go around for a second run, chances are it is gone in the fog and you cannot find it anymore. Flying that low means you are shot out of the air by tank cannons.......and they have a much better chance then you have, since you are a very weak target. Tanks shooting aircrat out of the air with their cannon is ofcourse unrealistic and too rediculous for words !

But i know why the fog is there........but i don't understand why BG42 mappers do not have that problem. They have a lot of large and great looking maps too, even with often 2 x as much vehicles or even more per side in the map, but without the irritating dense fog or lag. They do use the same bf1942 game as platfom.




MrFancypants Forum Admin

The Bad

217,010 XP

7th December 2003

0 Uploads

20,003 Posts

6 Threads

#6 14 years ago

The thing that annoyed Kruder was just that instead of dogfighting it's much easier to fly back to your base, yell a few times "plane spotted" and wait till your AA gets rid of the problem. I have seen that used by both teams and there is not much you can do about it on maps like Bocage, where you only need like 5 seconds to be close enough to friendly AA. You have to wait for the patch, when everything is going to be better for us pilots again :)




tvih

The Village Idiot from Hell

50 XP

30th December 2003

0 Uploads

718 Posts

0 Threads

#7 14 years ago

Bah, even when you hit a plane with a tank, they don't go down unless already badly damaged. They don't even start to smoke, like when you shoot at a Stuka with a T-34. Now THAT'S ridiculous. If a plane makes a low-altitude run, a tank in real life could hit it, and should be able to in the game.

Of course the game places some restrictions on bombing from way up (visibility), but still it sucks that if you hit 'em, it doesn't do crap. It's not like the plane doesn't have an advantage to begin with, the bomb doesn't even have to hit very near the tank to blow it up, while the tanks are helpless against the planes. And with your side's fighters most likely being busy kamikazing enemies and the like, it's not like you can expect an aircraft to give you cover from above. If you see a Stuka coming, you're gonna blow up, and there's nothing you can do about it. Can't evade, can't kill it, all you can do is die, again.




Forrest Hump

The Internet ends at GF

50 XP

31st January 2004

0 Uploads

131 Posts

0 Threads

#8 14 years ago
tvihBah, even when you hit a plane with a tank, they don't go down unless already badly damaged. They don't even start to smoke, like when you shoot at a Stuka with a T-34. Now THAT'S ridiculous. If a plane makes a low-altitude run, a tank in real life could hit it, and should be able to in the game.

You can hit them. I popped a Stuka square in the nose with a 75mm on ElAl the other day when he made a second run at my sherman :lol: Boom no more stuka.




FF|cihset

GF makes me horny

50 XP

4th May 2004

0 Uploads

97 Posts

0 Threads

#9 14 years ago
tvihBah, even when you hit a plane with a tank, they don't go down unless already badly damaged. They don't even start to smoke, like when you shoot at a Stuka with a T-34. Now THAT'S ridiculous. If a plane makes a low-altitude run, a tank in real life could hit it, and should be able to in the game.

I frequently shoot down IL2, Stukas, Ju88 etc. with just one shot of the tank cannon without earlier damage to the plane. So from my experience, planes die from one tankcannon shot, period (well not perhaps a PzII =) What most probably are happening to you are the (in)famous server vs client hit detection. The client (aka you) shoots, scores a hit on your computer, but when all the latency are computed at the server, the server then decides that it wasn't a hit. But all you se is the hit indicator indicating a hit but the plane survives mysteriously. Try playing with a friend on a local area connection or somewhere where both you and your target have a very low ping and you will se that the planes are indeed vulnerable to cannon fire.




MelanchOli

Dread thinks I'm a special person

50 XP

31st March 2004

0 Uploads

303 Posts

0 Threads

#10 14 years ago
FF|cihsetI frequently shoot down IL2, Stukas, Ju88 etc. with just one shot of the tank cannon without earlier damage to the plane. So from my experience, planes die from one tankcannon shot, period (well not perhaps a PzII =) What most probably are happening to you are the (in)famous server vs client hit detection. The client (aka you) shoots, scores a hit on your computer, but when all the latency are computed at the server, the server then decides that it wasn't a hit. But all you se is the hit indicator indicating a hit but the plane survives mysteriously. Try playing with a friend on a local area connection or somewhere where both you and your target have a very low ping and you will se that the planes are indeed vulnerable to cannon fire.

I can really recommend the Russian BT7 as an AA tank. Fast rof and decent damage against planes. I recently got a Ju88a down on Valirisk with a single shot and hit. :lol:

But the PzII also is rather effective as anti-air with its quickly rotating turret and the straight-firing 20mm cannon. Park it near some trees or ruins so that you cannot be attacked directly and give enemy planes a really hard time - on Kharkov, for example. :naughty: Maybe just about the only thing that tin-can is good for.