I notice something - But it myt be just me: When i play COOP with 48 players, the bots (all 47 of em) tend to act more readily than when I play with 64 players... Does it have a thing to do with RAM per unit (less RAM time for each unit for more bots) or it jsut me... And if there is a RAm trade-off, can it be altered in some setting somewhere? Cuz with more bots I can expect total war with all vehicles and stationary objects in use (but dumber and less active bots) versus less objects in use with better AI and more active bots.... Maybe, its just me?
I honestly don't know what the point of playing with bots is, if you have access to the internet. I suppose they can be fun to screw around with, but just go on WOLF or hslan on any given night and you get the same experience.
I guess to answer your question, more RAM never hurts. But I can't say for sure that its the solution to your problem. If you think about it, on WOLF, there are 55 Thinking Minds controlling 55 Players, and me just driving jeeps off of cliffs and laughing like a moron. Now imagine your computer Being the brain for 63 Bots. I guess if you had like 4 GB of ram (provided that RAM is in fact the problem), bots could probably fight pretty well.
yeah, when you start a co op server, there is a slider for the amount of CPU allotted for AI... I think it actually says something close to that... when you pump it up, it means the bots "think" more... but for some reason, they still seem to be really stupid... hmmm, mysterious.
oh yeah that "cpu time given to AI" slider, is that what it does:confused: ive always wondered what that was.
It determines the severity of the AIs mental retardation.
the best way it works for me is 40 bots total, 25 cpu per each bot
LOL. 20-25% of the CPU for all the bots. So the more bots the more the "smartness" gets divvied up. With 25 bots, they're only getting 1% of the CPU resources each.
There are lots of AI add-ons, mods, and the like to improve performance. Helps to tweak the AI files, as BF1942 AI (or most of BF1942 for that matter) was unfinished when released. Dip through the files and you'll find all kinds of stuff in there that isn't even being used!
skatezero872;3391109oh yeah that "cpu time given to AI" slider, is that what it does:confused: ive always wondered what that was.
My thoughts exactly. Okay, so, what you guys are saying is if I move the "CPU Given to AI" slider to the right, It will make the bots smarter?
superdj;3395584My thoughts exactly. Okay, so, what you guys are saying is if I move the "CPU Given to AI" slider to the right, It will make the bots smarter?
Yes, although I don't believe that the cpu share is "divvied up" among each bot as Frederf suggests (at least I don't think so!). Were that true, if you maxed the AI to 25% and then played with minimum amount of bots, they'd be a lot "smarter" than if you maxed the bot number. I don't think it works like that. As a devotee of SP, I'd like to know for sure. Anyone?
*edit* I was just thinking that the ability of bots to make improved use of max AI seems like it differs from map to map. Some of the max AI is pretty impressive. In Foy, for example, when my allies hold flag 2 and 3 in the first town (is that supposed to be Foy?) the German bots seem to counterattack where I'm not, almost always massing their force for the best chance at a recapture. At the same time they'll send a few stragglers, spread out, to the other flag, either as a distraction, or the "sneak attack force" which actually stands a better chance at a recapture because my men and I have hurried away to the point where we think the threat is greatest. I think it's fairly impressive AI, particularly when you add in that the bots often seem to have "quickdraw" and "deadeye" cheats!
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