#11
15 years ago
Real-BadSeedi considered making a "bomb the schwienfurt ballbearing plant" map at one point. but my idea would have required some special coded vehicles to work. (no bailing period) all players would either spawn in planes in the air, or at AAA sites. with allies spawning into circling b17's, and axis spawning into fighters or they can spawn into several AAA sites, but cannot get out of AAA, and once AAA is occupied, no other axis can spawn there at the AAA. targets would be atleast 6 destroyable factorys all in one large industrial complex, centered in the city of schwienfurt, bordered by 3 intersecting rivers. there would also be lots of other factories and buildings in the town. so the factories would blend in with lots of other industrial sites. so bombing the right targets would take some brain work. there wouldnt be only the factories to be bombed, but lots of factories and warehouses, with only some being the actual targets. hopefully something like this will come to us for FH2 :D
I know how to make spawnpoints in vehicles. Unfortunately I dont know how to make them go around in the air without someone controlling them.
#12
15 years ago
myrkul_8Unfortunately I dont know how to make them go around in the air without someone controlling them.
That wouldn't be a problem.
#13
15 years ago
this would be cool, like the cod:UO bombing mission map. what i want to see, are more pretty cloud effects in the sky for fh2. as it is its just a general "foggy" area up there and i would like float majestically through seperate unique clouds :D it would add alot to the atmosphere
#14
15 years ago
charlesbianthis would be cool, like the cod:UO bombing mission map. what i want to see, are more pretty cloud effects in the sky for fh2. as it is its just a general "foggy" area up there and i would like float majestically through seperate unique clouds :D it would add alot to the atmosphere
Hello Midway.
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