Bridge Focus -1 reply

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Guest

I didn't make it!

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#31 15 years ago

Actually the bridges in bf2 can be destroyed by a single bomb from a fighter. The artillery, UAV, or scanner can also be tooken out just as easily




Eagle One

:-D

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22nd December 2003

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#32 15 years ago
'[tRMad Mac']DC_Bridge was actually a really fun map to play. Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got. :( I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers. For different map sizes, make more bridges.

that sounds like Rammele from Saving Private Ryan




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#33 15 years ago

I was just thinking DC_Bridge, but in more or a attack/defense style than a mad grab king of the hill.




MkH^

FH tester

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24th September 2003

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#34 15 years ago

I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.




[tR]Mad Mac

Aerospace Engineering FTW!

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#35 15 years ago
MkH^I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

Or a team of combat engineers would actually have to WORK for a long time to get it to come back. More engies, less repair time.




lumpeh

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24th September 2003

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#36 15 years ago
MkH^I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

If widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.




[tR]Mad Mac

Aerospace Engineering FTW!

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#37 15 years ago
lumpehIf widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.

Or again... actual combat engineers. Mine detector! *Squeel* detector.jpg




[BFE]Adder

Lord of Irony

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3rd June 2005

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#38 15 years ago
'[tRMad Mac']Or again... actual combat engineers. Mine detector! *Squeel*

I find pubbies work better than any mine clearing unit. See lets say there is a hypothetical minefield somewhere outside a flag. Since I tend to always be on the lookout for the odd, I see said minefield, stop signal in chat and via voice commands that there is a minefield. Naturaly my public backup of course sees this, prehaps even acknolwedges this and promtly drives their jeep/truck/tank/apc directly into the minefield. Naturaly they are quickly blow up. Of course they respawn seconds later with a vauge confused look on their faces, I agian signal minefield and they nod and jump around waiting for that jeep/tank/apc to respawn. Here's were it gets intresting, seconds after it spawns, they drive right back towards the minefield, sometimes even stoping to wave to me, then drive right back into said minefield die agian and repeat the proccess until lo and behold there is no minefield left. While a mine dector lets one see mines, and a mine removal team will spend time and resources removing each mine by hand, a horde of stupidity will quickly clear a minefield of mines and better yet, they don't have to be programed in or skined! As the players already provided it in vast quanities.




lumpeh

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#39 15 years ago

So true! :lol:




AussieZaitsev

Revenge was here.

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14th December 2003

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#40 15 years ago
I find pubbies work better than any mine clearing unit.

That was the russian way, send the criminals/traitors across the field first...