BridgeLayers Tanks (question for the dev's) -1 reply

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Tas

Serious business brigade

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4th September 2004

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#31 15 years ago

I forsee the spamming of mines on heavily traveled routes in the dark maps if you can just tos them down. :(Full truck of battle ready soldiers + small black spot on the ground + dark map with hardly any light = doom.




Beast of War

Born to kill

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28th May 2003

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#32 15 years ago
The 13th RaptorI forsee the spamming of mines on heavily traveled routes in the dark maps if you can just tos them down. :(Full truck of battle ready soldiers + small black spot on the ground + dark map with hardly any light = doom.

Is that bad ? IRL mines can be everywhere aswell.......i rather like (partially) invisible mines, they have the potential of stopping careless flagrushing players. Actually there should be anti personell mines aswell.......it would effectively end all bunnyhopping and force players to move slower and more carefully :)

Besides that, FH mines as they were in 0.6 are only lethal to jeeps......i think they should be stronger then that. IRL a tank running on a mine would at least lose it's track and was taken out of combat by it, the crew having to abandon the tank......no-one would stick around in a disabled tank in enemy terretory to be slaughtered by closing in infantry. If it was on the offence and the territory was secure later in the day they could salvage and repair that tank, if it was an enemy offence and the territory was lost that tank was also lost.....to 1 AT mine.

And whatever legends and propaganda say : the track of a Tiger or Tiger II ausf B wasn't armoured or stronger then any other tanks track.....it would come off running on an AT mine just aswell.

Repairing a track is something that cost the whole crew of the tank at least 2 hours......( repairing, not changing transport tracks to combat tracks wich is a lot faster ) As you can imagine, you can't do a two hour repair with the whole crew outside the tank in the middle of the fighting.

It is therefore unrealistic tanks in FH only get minor damage from AT mines. I don't care how, but they should completely stop a tank. I think of critical damage and burning - but not exploding yet - forcing the players in it either to abandon the tank or get out and repair it......wich wil be just as dangerous in the middle of the fighting as i described.




Major Hartmann

Major Disinformation

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27th April 2003

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#33 15 years ago

Not entirely correct about AT mines and heavy tanks. Bigger tanks like Panther and Tiger needed bigger mines to blow the tracks off.




Sgt Saunders

Master of space and time

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29th September 2003

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#34 15 years ago

Taking on infantry with a flail tank. The gore possibilities are endless. Can you imagine running into that?




Mazz

BFE-WAW

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16th November 2003

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#35 15 years ago

lol Hartmann I was guessing there was a river at least on a map that big but if not that lowers the list of usable maps.