Call of Duty Soundpack -1 reply

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Proper Rocking

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6th December 2003

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#21 15 years ago

you know it :)

I spent awhile adjusting the sound scripts/sounds for the machine guns to see how well they worked with full samples instead of loops, however with such high rates of fire the BF engine does some weird stuff to the sounds, so I've decided to keep the loops in for the MG's. Sound loops don't take quite a hit in the fps department which is a +. My frames went down a fair 10-20 when firing the MG42 (25rps) with 25 stacked sounds playing for each second.

Anyway, shouldn't be too long for this one.