Why is everyone against camping? Its realistic. Not everyone ran around like rambo's. If you see camping as only defending spawnpoints then thats okay. But most people see camping just as general defending, and that is stupid.
Its not campers fault that EA hasnt come up with a better way of spawning in then plopping in specific spots.
Im against camping because it is very unfair that some1 can lydown and ge 200 or so kills but at least its fixed in some ways in FH2 with the protected spawn points in buildings and such.
Hawk_345Im against camping because it is very unfair that some1 can lydown and ge 200 or so kills but at least its fixed in some ways in FH2 with the protected spawn points in buildings and such.
Yes, it is. However, thats just the way it is. Think of how upset people were in real life. And if someone is camping and you arent smart/good enough to take him out. You deserve to die over and over again.
Camping against just regular bases is ok to an extent imo. What really irrates me is when me and some other companions are trying to cap a flag, and then the defenders we just killed spawn again and rape us.
To counter this I usually hang back and wait for the next wave of enemies to spawn, kill them or let them leave, then rush into the spawn and try to cap it. Sure some call it camping, but it's limited camping imo, not like i'm sitting there and just killing endless waves of enemy spawns.
Now camping main bases, I really don't see any reason to do so. You can't cap them, and you're being useless when you could be helping your team attack or defend their own spawns. It just irrates both your enemies and teammates.
it's realistic thats true. but it is still a game to play. and if the camper (see tanks at Bulge) stay far away from attacking flag and do some spawncamping, instaed of follow the objective of the game (capturing flags) thats very frustrating for the defenders, but it is legal.
the thing with the guy who sit in a corner and wait for spawing enemys is right, that must be protected in FH2.
But see thats the point most people who camp stay there foreever just picking off guys and most of them cant find the dude camping because he normally kills any1 who looks, and you cant ask any1 to go look because hardly any1 would answer because they mostly say its not my problem to themselves. I also hate that when you go to cap a flag more enemy spawns, it should be that if some1 is trying to cap flag no more enemy can spawn on that area.
In a game designed around objectives (flags) camping should be avoided, nobody likes a 60 minute long stalemate caused by some jerkoff in a Kingtiger that is scared to get the paint scratched, oblivious to the fact his vehicle is vital to the axis efford to force a breaktrough.
Camping uncappable mainbases is always bad for gameplay.
But thats the thing raptor, people will always camp bases or hide somewhere with a tiger and not move, maybe a limit of kills could be implemented, i mean how realistic is it for 1 guy to kill 60 or so men in 1 battle, maybe a limit of 20 or so could be done, thos kill s will be the only amount of points listed on the bord so any kill s after wont count for anything unless you get - scores. or maybe a time limit could be implmented for soldiers, if they stay in 1 spot or 1 large area for more then x mins they start to take damage or get killed, same with tank campers.
He is talking about camping, not about spawnraping or basecamping.
I usually dislike campers when my team needs to attack objectives because we are bleeding, and well, because I am a crazy gung-ho but I understand, the camper is really acting like a real WW2 soldier, crazy ruskies and girlish ninja grasses apart
EA failed to come up with a lot of things. That doesn't mean it's right.
Terrain exploits/wallhacks, for example. Well, what's unrealistic about hiding in a hole where no one can see you?
I assume you're talking about spawn camping/raping, not vehicle camping, which is lame without needing an explanation. I'll be very straight: FH is a GAME. I don't care how long you go off on how "realistic" it is, it is not war, it will never be war. There is a huge-astro-mungous difference between FH and war, even between FH and an electronic combat simulator.
Games have two things that war will never have: Rules (well, they try, but then someone dumps napalm all over a bunch of Canadians, and it all ends in tears) and sportsmanship.
Now, you can't enforce the latter, but you can certainly do so with the former. Why aren't I allowed to teleport in chess? Chess' inventors failed to consider this, so it's not my fault. What sort of lame-ass half baked rationale is that?
Aside from the fact that sitting on your ass in a big cat or with a machine gun, whatever, mowing down the enemy, usually hurts your team more than it helps, it's a fairly crapstacular tactic. That's like the big 6th grader who gets in the third-graders' dodgeball game and can't be taken down. He may be a knuckle-dragging cretin, but admittedly it's partially the third-graders' fault for continuing to play with him. Does that excuse his behavior? No.
Most "real" spawn raping I have seen (we are not talking about a team simply being in a disadvantaged situation and whining about it) is by one or two players with heavy weaponry on servers that are either half-empty, populated mainly by less-skilled players, or both. The moment a few decent heavy hitters show up, the idiot in the Tiger normally gets whacked a few times and shuts up.
So what's the answer? Well, I like WOLF's rule that you cannot sit outside a spawn for more than a reasonable period of time, whacking spawners, without making a realistically feasible effort to cap it, subject to admin discretion. Aside from that, people who spawn rape are generally putzes and poorly skilled players who don't fare well in a "real" game environment, and you wouldn't want people to think of you that way, would you?