Raptor, get on the WOLF server a little bit more often and you'll see that I do the F7 F7 spam :) It is just sometimes not right to charge, because the odds are definetly against you. Then, attrition is the name of the game. Let's say 10 infantrymen spawn at a flag you are about to attack, and you are 1 tank and 2 infantrymen. You might just as well stay hidden, guard your tank, and hope that the low odds for surviving long in that flag area will eventually prompt the defenders to give it up and spawn elsewhere (of course, sometimes they can't). Loose that tank, and you'll be guaranteed that you don't have a chance anyway. Personally, I prefer pepople to play cautious with their virtual life - it is realistic, and more challenging. This is why I prefer longer respawn intervals. I don't like the rambo rush for killing and capping. Oh nad by the way, for the defenders, remember in many cases the F2 F5 option does apply when you are heavily camped by a smart tanker.
Lol I had this problem on the Omaha Charlie map. All the allies would lay down behind cover refusing to even take the first flag on the beach and I was getting killed tons since I was one of three that actually went for it. So after a few minutes of trying to get my cowardly team to go somewhere, I started giving the germans the cordinates with the most campers over the all chat so they could shell the mess out of them.(meh, I'm a traitor but it was their fault!) We lost that round because once they had taken the bunkers, they started camping again and refused to charge the last flag X.x.
FuzzyBunnyI've encountered this very often, but to be honest, at least 80% of the time it's done by people waiting for support to come up. I know I'd rather hang out before a flag in a tank and cover the infantry, and then charge in the moment I know there are some dudes who can nail the baddies spawning right around me. I've seen it mainly from people who were concerned that the amount of cover they'd be getting wouldn't be sufficient right then and now. Remember also that when you nail the crap out of a flag before going in, the enemy may become discouraged and spawn elsewhere, so while it seems lame if you're being constantly spawnkilled, tactically it does make sense...
I could not agree more. It is quite often the case, that you cannot rush the flag on your own when enemies are spawning around it like mushrooms. There are actually three things you can do in a situation like that 1) hide --> may or not be possible depending on the terrain, may or may not be doable even if covering terrain is possible...like if you have been seen and besides this is a wussy tactic anyhow 2) kill the spawners so as to encourage them to spawn elsewhere and rush the flag once they´ve understood this. This is an attractive option sometimes 3) kill the spawners and by doing that make it possible for following reinforcements to catch up making it possible to rush the flag. All of these are legit tactics and which one of them makes most sense really depends on the circumstances. What does not make sense is to voluntarily die or leave the area, when you may have trekked long and/or fought hard just to get there. LaDigue
Raptor, I sense your fustration. Best example is Goodwood in regards to tanks. I never rush a flag unless its grey. I always study flag before rushing in. The more cover you have the better. But, it kills me to grey a flag and noone follows suit and lend a helping hand. I've even been TK'd to keep from greying flag on NE flag of Goodwood so some TIger whore can rack up the kills. That is one of the advantages of being in a clan regards to team play or to be on TS with players who share your same interest. Otherwise your just a lonewolf. Dont get me wrong not everyone needs to rush for you need cover fire for the perimeter but jeez can we get a little help. If your one of those players who play for the stats, you will get more ranking points for flag cap than your KDR. With the flag caps you will also more than likey have more medal rounds. So stop camping and attack!!!
The 13th Raptor....Whenever a flag is under attack, i always see most of my teammates camping OUTSIDE the flag range for long periods of time, in bushes, from houses, shooting at the flag from a distance.....
Hey, I also encountered this behavior on some maps. Especially on maps where you can get much kills through camping (e.g. Pavlov's House as "Krauts" -> much kills, nice points but you will loose) but also as a common behavior. I also think this got worst (didn't realized this that much in the past). Good stats seems to be more important nowadays.
Maybe because of some "FH0.7 tourists" with too much BF2-tactics (point-farming through blind flag rush or spawnkilling) in their heads.
"Rushing in with a tank is just crazyness" Completely true and, still, not doing it is what is most likely to bring out my camping guilt, because I end up sitting back in my tank and mging and shelling the spawners. If this goes on for more than two spawns, bleah. Some flags are worse than others. The NE flag on Aberdeen is awful in this respect, the Brits all seem to spawn out in front of the blockhouse, ready to jump in their coffins. But it's suicide to go in without infantry backup, you end up carrying more satchels then a bellboy.