I just had an interesting experience in Goodwood. After watching both my allies Shermans satcheled trying to cap the flag adjacent to our main I decided I wasn't going to funnel into the obvious trap and instead parked my sherman at its safe distance and began pelting the suckers. A minute later a player complains that I'm "spawn raping" for not charging into the flag alone(right after killing a 3 guy cluster that probably just spawned), claiming it was against server rules. Which was news to me since I've done it millions of times on that server.[wolf]
I personally don't consider running headlong into a group of "satchel monkies" with some crazy idea that I'll manage to cap a flag the smart thing to do. But it seems like whenever you put yourself in a posistion where you have a overwhelming advantage, like keeping your distance from groups of enemy engineers with a sherman, you're instantly using noob tactics because they're too lazy to try another tactic other than "run out the door and satchel while he's looking the other way". Not to mention there where 4 other spawn points.:rolleyes:
So what's the consensus? Is camping outside a cappable flag noobish all the time? Some of the time? Not at all?
I personally won't change my anti-inf tactics since they work. But what do you guys think?
Surpressing a flag, waiting for support is perfectly fine by my standards. It's a waste of a good tank to go and try to cap it all by yourself, and besides, those people have plenty of other flags to spawn at, so if they keep spawning at a flag where they know there's a tank shooting at it, they're asking to be shot.
WOLF has a specific server rule against spawn raping for the express intent of killing as many people as possible while they spawn, while you're inside or just outside their spawn point.
It shouldn't be difficult to back off a bit and wait for your help to move up; I agree about the not wasting a tank by rambo'ing part.
IMHO, Id never take a tank into a town. You were fine. Uncapps are fair game anyway. No if its the last flag and there is 4 other shermans pounding, that'd be lame. But you were right.
Its a good thing to do. Its a known fact that its rather retarded to attack a defended flag with a lone tank and no support, so its a good idea to put pressure on the flag by "camping" it, while waiting for friendly units for wich to attack it together. In the meantime, you can "soften" the defenders by throwing shells in their usual hiding spots and make the spawning of new defenders harder. Their movements are also made more difficult, wich makes it harder for them to place themselves in good defensive position. All in all, its a very good thing to do, and this is why they complain ;)
Of course sometime its perfectly obvious some are camping only for the sake of raking points (when there is a single, cappable, flag left and 8 tanks stay there and camp it for 10 minutes, even if they could easily cap it), but I see nothing wrong in "camping" a flag while waiting for reinforcements to eventually attack it.
Just to add to it, If you would have hit f2f2 Id have been there in a heartbeat. Even if it meant tarnishing my beutiful K:D ratios!!!! :P
depends on the exact situation tbh.. a tank sitting outside a flag area on goodwood, killing anyone peeking out over a fence/window/shrub... (I.E. people that have spawned and are now looking to kill you) is perfectly fine. they have not "just spawned", so they are fair game and active combatants. however parking in a spot to lambast an actual spawnpoint, through a window or whatever, is lame... because your spawnraping them. people dont get a choice of what spawn locale they can "spawn at" at a flag. they pick the flag and it spawns them at one of its spawn sites, usually the same one, over and over.... you can easily suppress a flag and prepare it for your team to capture, without spawnraping the actual spawn locales around that flag. sure they now get a chance to maybe flank you and such, but so they should! i was so hoping for some kind of dynamic spawn system with the bf2 engine, where it automatically checked if a spawn locale was hot, and spawned you elsewhere. but alas it twas not to be..
edit: by no means do i suggest that you should suicide run your tank into villages alone. im just saying you dont need to spawnrape locales to supress a flag either.
Depends, if you don't spawnrape is ok, don't shoot people spawning with no chance to fight back, is unfair. But supressing after they have spawned is a perfectly valid tactic and very wise for a tanker, you help your infantery to reach the flag and do the dirty job
And don't do it when the round is won, example, Arnhem with the poor brits in the last flag and all pantz0r whores boosting stats.
It depends on the server rules, plain and simple. If it's OK on the server you play on, do it. If it's not, don't.
Should it be OK (which is of course what's being asked, nit-picking me just needs some time to get to the point at times:o)? I think so. As was said, you're "surpressing a flag, waiting for support". There was this time in the Arnhem map when a tank parked itself in the street near an Allied flag, on the other side of a heap of debris, I seem to recall, and started shooting at the people trying to advance at it. Believe it or not, I actually liked the challenge.
if they keep spawning at a flag where they know there's a tank shooting at it, they're asking to be shot.
It says something about how "spawn" points are sometimes in very exposed places, making it all too easy to pick people down as they "spawn". I hope Forgotten Hope 2 will be better at spreading out "spawn" points and preferrably having most or all of them be in some sort of cover.
Safe Keeper Believe it or not, I actually liked the challenge.
Agreed. There is a moment where you spawn and are not in control yet. I usually give people that moment and then hit them. Im not a stat booster... My skills take care of that for me... But its one thing if A. The tank is alone and B there are more flags to cap. If I was playing goodwood I would have realized the futility of the situation and spawned elsewhere.