I pretty much have no problem against camping unless it's an uncappable flag or the last flag on the map.
Making it not-so-desirable to spawn at a capturable flag is legitimate. No one is forcing you to spawn at a certain place three times in a row. It's unfortunate that there's a disconnect between what flag is flying and who actually controls the town. Also some of the spawns are not in very good spots.
Tanks are best used to get almost into AT range, then supress a defence while the infantry prepares to go the last 100 yards. Tanks should be at the front line until they surround and surpress a flag. Then the previously escorted troops move in for the urban capture.
This happens alot where you'll be surpressing a flag and requesting reenforcements and either it takes some time for teamates to come or sometimes the call falls on deaf ears. Either way, you know your own intentions and they can be easily misread by the opposing team, happens quite a bit.
And it's seems completly idiotic to change a good tactic to accomedate the shortcomings of the opposing team. Sun Tsu has taught me better than that.:lol:
If they want to survive, pick a new spawn, chances are if you're that supressed, you won't be holding it for much longer anyways.;)
well spawnraping will get you warned/kicked/banned at wolf regardless of whether its considered a good tactic or not.
Perfect example was this ass who claimed to be ex *TRA*:
So this annoying little bitch has struck again? Count yourself lucky you didn't have to hear his pre-pubescent immature voice, my hears are still tainted with it.
My favourite example is Ramelle Neuville
I agree completely with you.. In city combat tanks have a rather defensive purpose, to secure the advance made by infantry and make sure enemy infantry never regains momentum. In Ramelle I usually make sure the allies never retake the bridge, wich alone is enough to make a german team win most of the time.
I'd say you are kool rather than a fool, Jetro... Can I deviate from this a bit with keeping a push map in mind? There are five flags to cap and you team has capped 3 of them, working on number four. You are at number five. Question: what is the right manner to engage the enemy? At a distance? Around the flag zone? Not at all? Server rules (if any?) Number 4 gets capped and then retaken - what are you to do? I'm talking infantry here so it's a little different scenario. If so desired, I can start this as a new thread.
jumjumStats kill good play. Stats kill team play. Kill the stats.
<3 <3 <3
Sometimes, the old man eats his yoghurt and makes perfectly lucid sense. Interestingly, though, it's usually on the second Tuesday of a each month.
Stats kill games. Ditch stats. Please. Who won/lost is about all we should give a rat's ass about, or have indicated. If you want a good FH, no stats/ranks.
@Knight:you ask, "what is the right manner to engage the enemy?" Easy. At flag #4.
Gen'l Knight Question: what is the right manner to engage the enemy? At a distance? Around the flag zone? Not at all? Server rules (if any?) Number 4 gets capped and then retaken - what are you to do? I'm talking infantry here so it's a little different scenario. If so desired, I can start this as a new thread.
You need to attack Flag 4. If you are, for some reason located at flag 5 at that moment, then this allows you to flank enemy positions defending flag 4, wich gives you an advantage ;)
(whoever said flanking isn't possible in push maps (i heard it before) does not grasp basic military tactics btw)
Wanna go Double Dutch?
9th December 2003
JetroI just had an interesting experience in Goodwood. After watching both my allies Shermans satcheled trying to cap the flag adjacent to our main I decided I wasn't going to funnel into the obvious trap and instead parked my sherman at its safe distance and began pelting the suckers. A minute later a player complains that I'm "spawn raping" for not charging into the flag alone(right after killing a 3 guy cluster that probably just spawned), claiming it was against server rules. Which was news to me since I've done it millions of times on that server.[wolf]
I personally don't consider running headlong into a group of "satchel monkies" with some crazy idea that I'll manage to cap a flag the smart thing to do. But it seems like whenever you put yourself in a posistion where you have a overwhelming advantage, like keeping your distance from groups of enemy engineers with a sherman, you're instantly using noob tactics because they're too lazy to try another tactic other than "run out the door and satchel while he's looking the other way". Not to mention there where 4 other spawn points.:rolleyes:
So what's the consensus? Is camping outside a cappable flag noobish all the time? Some of the time? Not at all?
I personally won't change my anti-inf tactics since they work. But what do you guys think?
As Lightning said, supresing fire with a tank (or anything else) is perfectly fine (exceptions being incapturable flags, bounding shells on spawns there is nasty). Aslong as the other team has other options (they can spawn and manouvre) there is no problem at all.
Huh? I've got yoghurt in my ears...