Simply put, I'm keen to know what the community thinks of capture times in FH2 in general.
Increasingly I'm finding myself frustrated by the lightning speed with which flags can be captured. So often I find myself defending a flag, perhaps positioned at an AT gun or AA position at the flag. I see a bunch of other allied guys by the flag with me, and I'm looking around for enemy attackers feeling pretty safe. Suddenly the flag I'm defending goes grey... before I can even get close to the cap zone it's captured... even though I was pretty damn close to the flag to start with. Often I find myself unable to even get to the flag zone before the enemy spawns on their new flag... leaving me up a certain creek without a paddle. 150th Box is a particularly bad flag for this.
It's a pretty insane situation, when to safely defend a flag you have to be RIGHT IN THE CAP ZONE, which is almost always an undefendable position. It means defence, a position often neglected by players in public servers is further penalised. Why bother defending a flag, when it's so much easier to jump in a jeep/kubel and cap another? This problem becomes especially pronounced on the maps with a lot of flags, when keeping flags becomes impossible... but swapping flags a common occurance.
Chatted on the subject in servers a few times and found a number agreeing with me (and about as many disagreeing with me), so I'm keen to see what the forum thinks.
Not all maps have the same time but I have done a bunch of the maps in the mod right now and I usually code 30-30 (greying/capping times), one minute is not short in my opinion, but this time decrease proportionally if there are more players in the area, so 3 guys will get it in 10-10, maybe that's the reason you feel some captures too short
I think the times are good on pure servers but I don't like the settings in TB where you have spawntimes of 32 seconds and cap times that take ages =p
Capture times depend on context, not the same for each map, each flag, etc...
Sometimes too fast, but overall it's just good at the moment.
Ever considered setting the capture times like 10 - 50? So that the flag goes grey very fast (no defenders spawning in the attackers faces etc) but actually capping it takes the same tme.
Some of the capture times are a little to quick now for me also. Sidi for instance has become more BF like and just involves running around endlessly from flag to flag. The situation now is one lone enemy hiding near one of your own flags can sneak in and cap it back before anyone has chance to react. Capturing the flags should involve a little bit of an assault by a small squad rather than by one guy who has managed to stay hidden. I think that the times were just right in v2.1 and these new times are giving the game a DayofDefeat style feel to FH2. Cheers :)
Sidi Rezegh always had the same time, in all versions
M00SE;4773905Sidi for instance has become more BF like and just involves running around endlessly from flag to flag.
Personally, I think that Sidi would be quite good if it was set up thus: To start with, the 3 airfield flags are non recapable. Once the Brits hold them all, the Germans get their tanks and the flags become non recapable the other way. This continues to change everytime the whole set is taken. The single nothern flag has no bearing on this.
Personally, I think that capture (from the enemy) times need to be longer, but the capture (from neutral) time should be shorter.
IMO cap radius should be increased , you dont know how many times i was un mg covering something , then suddenly the flag becomes grey and when im in the cap radius its already captured (el alemain comes to mi mind)
yes the capture zones are too small. They should be big enough that you are in them when you are in the surrounding defence positions. The Capture times could be increased a little but not as much as they are at Thors Brigade. Additional the minimum number of players needed to cap a flag should be increased to two or three. Losing flags right under your nose is really annoying!