MAybe to get binocs you have to unlock the plane ones or there there to chose?
MrTickles[QUOTE= UAV - Stock or Piper Airplanes [/QUOTE] UAV should not be in This mod, Scout planes didnt see every thing they didnt see units that are hiding in a building or in vegetation and didnt see every one around him/her. And UAV is the worst thing that could of ever happened in BF2 same with Scan people relay on it to find you know its pathetic you cant hide or ambush. UAV = noob who crys over a sniper or some one killing him over and over and geting owned then crys to commander and asks for UAV and thinks hes all good. If it was taken out it would be like the streets of IRAQ or some thing be scary and hardcore. and UAV does not work as it does on BF2
UAV is useful. But it would be replaced by a circling scout photographer in a plane. And if the plane was at a angle, it could see in buildings. Scan can be replaced by recon plane. Artillery will be replaced by nothing. Supplies will be replaced by once again.... ...nothing. The nuke bomb though would be nice, it would work just like artillery but takes 5 minutes to recharge; but it can destroy vehicles, unlike artillery (it cannot destroy tanks) For the nazis, they get a nuke bomb too. If we took another month per empire (I dont count Spain or Italy) they would of built a HO229 or one of the subcarriers to drop a nuke on NYC or San Fransisco.
a nuke would level the entire map 5 minutes into the game (there were no "tactical" nukes in WWII). An interessting version of a timelimit, I'd give you that...
Gustav, 70% of what you said was utter crap. Nukes? No supplies? The UAV in a modern battlefield context makes sense, much less in WWII. UAV should have a slow rotating radar and only report armor/vehicles, not infantry? Scan should produce a plain black and white snapshot of the battlefield so you'd actually have to LOOK at it to see the enemy. Concealed units = overlooked. Supplies should definately remain minus the repair ability... wtf was DICE thinking allowing supplies to repair command structures? Artillery should remain but should require another player IN ADDITION TO the commander to utilize. Teamwork = firepower. No teamwork = no firepower. No one man band.