I know that the majority of people here are anticipating the return of FH to the BF2 engine. I am one of them, but I have a question about it also. It seems to me that the BF2 competition scene is dwindling to the point where it needs some saving. My thought was that WWII on the BF2 engine just may be that saving grace. Who wouldn't want to return to 1942 glory days with an enhanced engine and new features? So, since the format for BF2 competition has been most successfull with 8v8, has FH2 considered this and do they plan on supporting the competition community? Is there anything about the mod that the devs think will benefit the competition scene? Either way, I will be all over this thing whether pubbing or organized play. Thanks in advance.
Cups, Leagues and Tournaments will arise when the mod is released.. cups for some "clan fun", Leagues for some "competition" as you say, and last Tournaments with 64-player battles where all aspects of Forgotten Hope can be enjoyed to the fullest. FH is a 64-player game IMO, but sure a good old clan match 10vs10 can also be very fun. Isn't there some settings in BF2 where the server set if its 16 32 or 64 players? If so Im quite sure the cups and leagues will run them for 16 or 32 so clans can fight, while we who run tournaments use the full 64-player capability.
That's sort of what I meant. I meant in regards to the 16 player map size are the devs trying to make it competition worthy or are they just focusing on the large scale battles?
In addition to that, will they be balancing the 16 player maps for 8v8 only, or will they include more vehicles than necessary.
For example, BF2 vanilla usually only includes one or two armor, a few light vehicles and sometimes a heli. It makes for good competition because there is still an infantry aspect. DCon for example puts in tons of vehicles so the competition becomes all about armor and air and really doesn't focus on infantry that much....with a couple exceptions.
BF2 vanilla seemed to balance the vehicles and infantry pretty well on most maps and i was just wondering if FH2 would follow their lead, or go a different direction.
I know competition is a small portion of the community, but they are looking for something to grasp onto right now. It's a good opportunity for the devs and I think they should know that.
Everything about this mod screams professionalism by the way...kudos to you guys for sticking to your guns and working hard for the community.
At this moment we have done 64 players and 16 players versions in all our maps. The 16 players ones are, most of them, focused in infantery.
We are discussing about make the 32 players version more focused for competitive playing, some of our testers (active clan players) gave some sugestions about the characteristics the maps need to be sucesful in competitive playing, feel free to post sugestions, because it will be a help for our mappers to design them.
Suggestions for competition style maps would depend on what changes you are making to the dynamics of the engine. I am really not up to par on the different directions this mod has taken so I wouldn't be the best to help you. I would suggest that you listen to these competition players though if they are from solid competetive teams. And I don't mean the realism crowd. I have nothing against them, but competition is not about who actually won the battle and making it lopsided, it is about making it as even as possible so skill and teamwork prevail.
So, as a suggestion, perhaps you could figure out a way to abandon some of the realism built in by offering "equaly" powerful setups for both teams. Odd example...If it takes three shermans to take out a king tiger tank, then perhaps the tiger can take a break for the 32 player map and be substituted with a lesser vehicle that is equal to the shermans speed and power. Therefore you don't have to play one side with one tanker then switch out players to have three tankers.
Or perhaps you could just involve a few entire teams in the testing process that could have regular scrims and reports to the devs.
I hope that you can come up with something special. Like I said before, I'll be playing it regardless...whether pubbing or comping.
Well, we will never aim for a "so mirrored balance", it's against the philosophy of the mod.
Obviously we try our best to balance our maps so both teams have the same chances, if a map is umbalanced it's because we have failed, not because the real battle was won by one side, and we always try to rebalance a failed map in future versions. But realism and history is important and what makes our mod diferent, if a battle was famous because there was a kingtiger we use it, but we add the necessary tools to destroy it, indeed.
Im going to quote myself, thats how big of an ego I am :p
Natty Wallo;3697096FH is a 64-player game
- Its not a clan-match game, the best thing people who wants to run a clan-cup or clan-league in FH2 is simply: Edit the maps or make a minimod, much like "Clanbase" used that "iNF-mod" for bf42... its not hard and IMO, if a person who is running clan competition think that they have the knowledge how a map should be balanced, then that person should prove that by being able to edit the maps so they fit his/their needs... Thats the bottom line, a map is not "done" as it is, there are always tweaks and edit needed so it meets the needs of those who will use it.
Natty Wallo;3710243Im going to quote myself, thats how big of an ego I am :p
That's how big of an ego I have, or that's how much of an egotistical guy I am.:p
Coca-Cola;3710253That's how big of an ego I have, or that's how much of an egotistical guy I am.:p
=p you messerschmidter
It sounds like there could easily be an 8v8 infantry only league which is awesome. That in itself, if fun, could be a great addition to competetive gaming. Would it be strictly infantry only, or would you include light vehicles for transportation or mg fire?
Thanks for all the answers to seemingly non important questions in the scheme of things.