Dambusters - Operation Chastise -1 reply

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TheYakuza

me learn english..unpossible

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22nd June 2004

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#1 16 years ago

Hello all, I am new here so please forgive me if this has been discussed before at some point in time. I was thinking about this and I thought why we could not have a map or reference to this little important part of history. I am sure a map could be modified to include a dam and a nice long river. This was important to the British as it boosted morale and gave the Germans a time for rebuilding, if not for very long. What we would have would be a massive air assault..special B's flying low and boming a site to obtain the objective of the dam itself. Obviously the germans would have masses of flak cannons and infantry..along with a dense fog to cover targets. The flight path into the dam itself would be dangerous..as in the real world the terrain was very hilly. I am not sure how you could incorporate the bouncing bomb, but I like the idea of the barrel shape. Thought I would share this..anyone have other ideas or comments?




mondogenerator

Wolfgaming.net *****istrator

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24th September 2003

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#2 16 years ago

Nice idea and its been suggested before but the BF engine couldn't possibly do the bouncing bomb and I hazard a guess that it could not do such a large destroyable object without allot of FPS drop. If the object was destroyable then theres the problem with the water.

It would also take a customised Lancaster model with no top turret. (I think i'd have a fit and find out where the FH team lives if they used a B17 for it;) ) There would also be problems with having that many large planes on the map and what would all the players do? Theres little point having a bomb aimer, there were no top turrets in the Dambusters 617 Lancasters so that leaves room for a pilot and a front and rear gunner.




Sgt Saunders

Master of space and time

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29th September 2003

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#3 16 years ago
mondogeneratorNice idea and its been suggested before but the BF engine couldn't possibly do the bouncing bomb and I hazard a guess that it could not do such a large destroyable object without allot of FPS drop. If the object was destroyable then theres the problem with the water. It would also take a customised Lancaster model with no top turret. (I think i'd have a fit and find out where the FH team lives if they used a B17 for it;) ) There would also be problems with having that many large planes on the map and what would all the players do? Theres little point having a bomb aimer, there were no top turrets in the Dambusters 617 Lancasters so that leaves room for a pilot and a front and rear gunner.

Sounds like a boring scenario to me. The planes wuld have to come in following one route all the time. Would make no sense if you put more than on person in the plane with no guns. The Germans would just sit there with flak shooting down planes. Not much fun in my opinion.




TheYakuza

me learn english..unpossible

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22nd June 2004

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#4 16 years ago

Obviously the FLAK would play a big part but the whole IDEA would be to use dense fog to provide some level of cover to the bombers. Flying too low would get you no where so some level of judgment would be needed in order to safely hit the target.

Perhaps there could be the use of spotters to paint a target, how the artillery guys have now…just playing out thoughts here mind you.

My idea was that the bombers would be used to soften up the defenses and then the infantry would come in and mop up. Sure it may not sound fun on paper but right now we don’t really have this kind of map..so I can’t judge how it would play out.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#5 16 years ago
Sgt SaundersSounds like a boring scenario to me. The planes wuld have to come in following one route all the time. Would make no sense if you put more than on person in the plane with no guns. The Germans would just sit there with flak shooting down planes. Not much fun in my opinion.

GC Deathstar




Beast of War

Born to kill

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28th May 2003

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#6 16 years ago

Boring ? That depends what experience the mappers succeed in make you feel in that map.

The german flak gunners won't be bored, and the pilots of the lancaster's trying to evade flak fire won't be neither. If there is no work ( no enemy fighters ) for the bomber gunners, then there must be enough Lancasters in the map so all players on that side can be pilots to launch impressive waves of Lancasters at that dam. Nobody will be boring themselves if a wave of 10 - 20 lancasters comes heading for that dam. They have to be low flying or they cannot hit their target reliably......

In a German war factory bombing raid map with B17's or B24 at day or lancasters or wellintons at night there would be even more action as there would be attacking german interceptors or nightfighters aswell, and in daytime allied escort fighters too.

All the maps in FH (except Atlantic ) and other mods are only ground fighting focussed, and i ask myself why that is. Only DICE themselves took effort to present a diffrent game experience in offering air maps. This game can be used for a diffrent style map, like sea battle or an air battle, and it would be a welcome change over all the ground action maps. Never mind the damned bunnyhoppers that only want to jump around fragging in city streets ( a.k.a. Unreal Tournament levels ).......this is supposed to be a war game with as special feature what other games lack : sea and air vehicles.

Coral Sea map is never played right, it is intended to first build up a wave of aircraft ( that is why aircraft spawn so fast and independ of existing ones ) where the ones that first took off circle the carrier and wait for the others, protected by their own carrier flak and fighters, untill there is a massive bomber wave of 10 - 20 aircraft, and then attack the enemy carrier. That would saturate the flak defences and a carrier without a alert fighter screen will go down in the first attack........this is just a simple version of how attacking enemy carriers was done in real life......concentrated waves.......

.....but no, all bf1942/ FH players are mainly brainless bunnyhoppers and do not understand this at all. Instead they parachute over the enemy carrier and ruin the game by bunnyhopping and fragging as infantry on the decks of the enemy carrier (bf1942)......or do nothing but individual dogfights wich acomplish nothing in sinking the enemy carrier, or attack the enemy carrier in a lone bomber, wich they will hopelessly lose if only one of the carrier FLAK is active or a single figher spots them........save for the fact a single bomber does little damage to a carrier.

The map is allright.....the players are just brainless bunnyhopping morons.....they are bored if they can't charge each other with knifes....

Maybe the FH (related) mapper that wants to make such a map is affraid his work will be for nothing, but it can be a breakthrough experience. Especially if it comes with a guide how to play it right, so player can enjoy real WWII action instead of just another first person fragger game. The engine does allow it, the vehicles are there and waiting for - a for once - correct role and purpose, and there will be players liking that map if they know how to play it.




Gauntlet

Dead rather than Red!

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26th April 2004

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#7 16 years ago

Good point. I would have loved to play Coral Sea in the right way, like u described it.




TheYakuza

me learn english..unpossible

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22nd June 2004

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#8 16 years ago

Good post beast..

This was what I was hoping for...I generally do not like to play on maps that are said to be based primarily on air assualt becuase we have more action on the ground than in the air. I am never one to shy away from a good dog fight but these are rare these days. This is indeed due to map design and my suggestions were based on this..we do need a true air based map and for this the operation chastise would make a good condidate. I know this type of map could be designed..sure it might prove challenging but we all strive for challenges. God knows our imaginations are here to be used...




[Spartans]Nurdy

Commissioner Engineer.

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5th May 2004

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#9 16 years ago

Beast: Can we have a prize if we read the word bunny hopper in your next post?




Free

Night Life Minister

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7th May 2003

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#10 16 years ago

I know, this is OT, but this brought to my mind a map project thought by Beregil: somewhere in Norwey, in some fjord there' s a V2, V1 base surrounded by Flaks, some Mosquitoes (I know, I know, we need Mosquitoes before we can have the map) have the objective to destroy the factory, I really liked the idea, just a memo. This map sounds good too, but how can you make water on the top of the dam and down on the river...unless yo make it as a winter map and you put ice on the top so germans can go skating. Oh, and one more thing: the germans should have a lot of PT boat and maybe the allied must destroy not the dam but the power generator, a small house, so it' s more difficult to hit and would cause less lag. And maybe a german airfield with a few 109s and 1 262 to spice things up a little...