Did artillery during ww2 have limited numbers of firing daily? -1 reply

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emonkies

I'm too cool to Post

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17th July 2003

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#51 13 years ago

WokkySo you're essentially arguing that people playing a computer game should be forced to not have fun for the sake of historical accuracy?

That seems fundamentally wrong to me.[/QUOTE]

Yes, thats exactly what I said. That you should not have fun playing FH because having artillery in FH is too realistic. :lol:

I dont think there is anyone on this forum who has played FH for awhile who hasnt been killed by artillery at one point or another.

Just cause you got your panties in a wad because someone killed you with artillery is no excuse to remove artillery and is a pretty dammed stupid idea.

[quote=wokky] I personally would like to see artillery removed entirely from FH




Panzergrenadier

Waffen SS elan

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29th April 2003

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#52 13 years ago
sidtheratps. i thought that artillery wasnt so effective, and mayor contribution to fatal cassualties was a gunfire and just after that death from accidents that did not involve combat and diseases. artilery wasnt so great because of mobile warfare, that didnt produce many tempting targets [i stress, that these data put mortar fire in other category than arty fire]

Mobile warfare had fewer targets however those targets were expoited whenever possible. If you read about the offencives on both sides you will hear about artillary barages on their gathering zones (the army calls them AA's - basicly a place to round up troops/armor/equipemnt to prepare for an assault). Also the Russians regularly devestated German front lines with massive artillary bombardments before an advance to the point where Germans learned to displace their main line of resistance further back to fool the Russians. Another interesting example of how affective artillary (albiet naval arty) can be seen on D-Day and the many MANY days following. Both Panzer attacks and any other kind of German movement was PULVERIZED by naval fire. I have read many stories of body parts and bits of people hanging from tree's like some grotesque decoration. In any war - even today's wars artillary has and will continue to be affective. Its a casulty producing weapon that will continue to strike fear into the hearts of its victems and quite handily dispatch multitudes of targets. There's no question that artillary was extreamly affective - and there's a reason why its the king of the battlefield.

[130.Pz]Oblt. Von Luck Pz. CO




bbble

Don't mess with my Teddy!

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30th September 2004

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#53 13 years ago

Personally I think the way artillery works in FH today is very close to perfect. I don't feel that it completely owns any one game, there is always an option to get around it. And I do love the explosions from the arty, it makes the feeling of battlefield hell more realistic *shivers*. I think it would be sad if arty was removed because Wokky and similar solo rambo lovers can't make as many points with their MP40. On a good team, playing, for instance, Meuse River, a good arty crew is an asset to the team, but the team can't win unless they also master the close combat in the town. This is exactly how I want this game to be. No element is singlehandedly deciding what creates victory, and all elements need to perform reasonably well to win a match. Wooky and others too much obsessed about their personal scores...I'd rather eliminate the scoring table than the arty, actually :P Only team points would be no problem. ;)




MR.X`

I'm too cool to Post

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30th April 2004

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#54 13 years ago
Puma2005All right artillery men in WW2 rocked but I think that artillery in FH rules the maps. We complain about airplanes, the flying artillery, ruining the good maps but it seems that I am the only one who thinks that the artillery is too accurate. Just think about the maps of battle of bulge, Charlie sector, Norwind, Stalingard. Do you think that those maps are fun while the spawn points are bombed accurately by dedicated gunners? I think that artillery serves the role of suppression. They have indirect fire and shouldn't be that accurate like what we have in game.

Yes. It adds tension to the map, and countless gobs of realism. Nothing makes me run for cover than the sight of artillery fire closing on my position. Besides, what are you suggesting here? Removal of artillery? The king of battle? Or perhaps making it less accurate? Sounds like just another guy who got blown up too often by tanks and artillery to me!




Wokky

The Wokkinator!

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23rd April 2005

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#55 13 years ago
HeinkelI think it would be sad if arty was removed because Wokky and similar solo rambo lovers can't make as many points with their MP40. [...] Wooky and others too much obsessed about their personal scores...

Well thank you very much for your insightful assumptions. The moment somebody dislikes an aspect of FH, they automatically get branded as solo Rambo players, obsessed with their score. It's that sort of attitude which puts me off of posting on these forums.

I have no qualms with removing the scoreboard at all, I play for enjoyment, not for points.




Real-BadSeed

Science experiment

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5th December 2004

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#56 13 years ago

my only complaint with arty is, it ability to hit spawn points. hitting anywhere else is fine, and adds greatly to the game. but killing soldiers and equipment as it spawns ruins gameplay imo. and causes far to much frustration, and isnt realistic either. the argument we are supressing the enemy doesnt wash with me. what your saying is "i want to be able to easily supress the enemy with cheap unrealistic tactics". how about you trying "supressing the enemy" while, its moving or even returning fire, if close enough, in a realistic way. oh thats right, you might miss....




GreatGrizzly

Fear the Bear

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23rd February 2005

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#57 13 years ago

I dont think that there should be any artillery batteries, i think that they should all start out linked to a truck and then the truck can be moved to wherever and deployed this will help eliminate the pixal aimers




Guest

I didn't make it!

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#58 13 years ago

80% of Allied casualties we're caused by artillery of some sort; 88s, mortars, etc. I say leave it in. Making it all mobile may make it a bit more intresting but I don't know if it's possible to make it so you can hitch and un-hitch the guns to trucks.




Jimmy-The-Exploder

I don't spend enough time here

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29th August 2005

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#59 13 years ago

maybe you could just make it so that the arty is hitched up , no matter what? And you can fire right while its hitched to the truck? I mean , I'd much rather have unhitchable, but if turns out to be impossible , than what do you think?




Puma2005

GF makes me horny

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11th January 2005

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#60 13 years ago
USMA2010Besides, what are you suggesting here? Removal of artillery? The king of battle? Or perhaps making it less accurate? Sounds like just another guy who got blown up too often by tanks and artillery to me!

Check my post before you attack me. I SUGGESTED to give artillery less round & without reload. If you don't like it it is fine. I don't find your "assessment" funny.