Different mortar sights -1 reply

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Guest

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#1 10 years ago

Here is something that's been confusing me since the first release and still is. Why does the German mortars sight act different then its British counterpart (and all other artillery too for taht matter).

What I mean is that the German mortas crosshairs dosnt move verticaly at all. Is there like a historical reason for this or something?

I personaly would like to se all artillery pieces have sights the same style as the German mortar as it togheter with the randomization of the default dails make "pixel-shooting" almost impossible.




[FtN|GT] Die Happy

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#2 10 years ago

i m not 100% sure but i think all artillery peaces have the same sights. only difference mortars work different if you want to increase the range you have to lower the barrel instead of raising it (like on the big artillery guns)

and about pixel-shooting IT IS SUPPOSED TO BE IMPOSSIBLE we dont want any smaktards pixeling all over the map spoiling the fun for everyone else.

and once again I m very sure that the German mortar is just the same as the British one




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#3 10 years ago

They ahve the same basic sights yes, but they work diffrently. German artillery gun, British artillery gun and British mortar all have sights where the the horizontal line moves vertical when the elevation of the gun is changed. But on the German mortar the horizontal line is fixed and does not move verticaly when the eleveation of the gun is changed.

The difference this make is that the British weapons and the German artillery gun can be pixel-shot by use of the crosshair itself but the German mortar cant be pixel-sjot very easily since its crosshair dosnt move vertically.




[FtN|GT] Die Happy

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#4 10 years ago

i just tried it out and the German mortar works as intended here some screen

maybe you could make some screen for comparison

and btw if you mean pixel aiming via the mortar scales: -most of the standard scales were inverted to prevent pixeling, meaning to see the scale when you DONT HAVE ANY TARGET you have to turn the mortar/arty 180° facing somewhere where the enemy IS NOT - this is fully intended to prevent pixelshooting via the mortar/arty scales, it may has been forgotten by the mapper on some maps




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#5 10 years ago

Ok here is a series of pictures to show what I mean.

1. British mortar aimed at a spot. 2. British mortar aim -5 compared to the same spot. 3. German moratar aimed at a spot. 4. German mortar aimed -5 compared to the same spot.

No the the horizontal line of the sight changes its position compared to the horizon in 1 and 2. But in 3 and 4 the horizontal line of the sights is in the same position compared to the horizon.

This mean pixel-shooting witout the dails would be possible with the British mortar since you can note the position of the crosshair relative to different objects. This is much harder to achive with the German mosrtar since you cant use the crosshair to get the correct elevation. So if all artillery guns were like this pixel-shooting would get almost impossible.




[FtN|GT] Die Happy

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#6 10 years ago

ohhh ok now i get what you want good find ! i will relate this to the internal forums for further discussion.




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#7 10 years ago

So what is the reason for this difference?




Mokusaku

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#8 10 years ago

Its most likely a bug of some sort as Die Happy said he would relate that matter to internal forums for further discussion. Most likely it will be corrected in the next patch if it really is not intended feature.




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#9 10 years ago

Speaking of pixel aiming I am sure it happens. I was on Baradia the other day as a German. Every time we capped a flag, within seconds of the flag going grey, a mortar round would land directly on the flag. I am not exaggerating, it was like clockwork. Pixel aiming is the only explanation I have for this, but I thought it was supposed to be impossible. (This was pre-patch btw.)




[FtN|GT] Die Happy

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#10 10 years ago

it is to bad but it is almost impossible to prevent pixel aiming. devs tried to prevent it by turning the scales on arty peaces around so you only get scales when there is a target spotted, but since all arty peaces got a crosshair the only way would be a dynamic sky box and this is AFAIK not possible.

however if all arty peaces would behave like the German mortar i think pixelaiming would not work that well since you cant set the range right, only guess it, but then close range arty fire would be impossible on places where it is desperately needed. Like on sidi rezegh the blockhouse or tobruk the last british flag, the heavy arty peaces there are killing many tanks in view distance and not beeing able to aim with hose would make them useless on short range.

as said the discussion goes on, maybe we will only make mortars "pixel" aiming free. i dont know , see what the future brings.