The new 3d Physics modelling engine, aka PPU (Physics Processing Unit) http://www.ageia.com/index.html
Please read this first http://www.ageia.com/pdf/wp_2005_3_physics_gameplay.pdf
It basically frees the CPU and GPU from doing complex physics equations and calculations needed to model objects and effects in game.
If this is as good as claimed this is supposed to be the biggest new revolution in gaming since the 3D graphics processor.
Asus has just signed to produce it and it is expected to be out in September when several games that are supposed to support it are to be released.
Price mentioned is $250 - $300 ( :eek: )
PhysX Processor Architecture has been designed to enable radical acceleration of:
* Rigid body dynamics * Universal collision detection * Finite element analysis * Soft body dynamics * Fluid dynamics * Hair simulation * Clothing simulation
* Stable, high-performance solver * First and only multiprocessing physics API * PC and console support * Works alongside other game engines * Supports vehicles, rag dolls, and character controllers * Integrates with any renderer * Full complement of code samples and tutorials * World-class developer support and custom solution
So if I understood correctly, by fast-reading this text, this is a kind of card that will maximize the performances of the GPU and CPU for displaying physics.. is that right? Is there any indication of how much it will affect performance?
As I understand it, yes.
All math calculations needed to mdoel phyics and affects are done by the CPU or the GPU. The PPU will free up both to do their jobs better, one predicted benefit is more time spent processing AI activity so they can be more intelligent acting.
Thats what we need next, an AIPU!
No it won't because all the information for the 1000s of objects simulated during an explosion would have to be sent over the network & everyone on the server would need a PPU in order for it to work. It might be good for acceleration i suppose but still..
This is a nice evolution, I will get one.
Computer evolution will never end... and our bill amount neither :) But I'm sure in 5 years we'll have 'never-imagined' marvellous games...
lumpehNo it won't because all the information for the 1000s of objects simulated during an explosion would have to be sent over the network & everyone on the server would need a PPU in order for it to work. It might be good for acceleration i suppose but still..
Just what many people said when independent graphics cards went on the market. Nobody thought them necessary, and now they are mainstream. I would have to say yes to this one, and that eventually computers everywhere will probably have technology similar to this. Yay, my first post on the iBook. :beer:
its only gonna be used to its full potential if it is fully implemented in the game like HyperThreading and SLI this can be just hype
Keep in mind that networks, at least in my area, are in the process of updating to the 10/1000 spec aka Gigabit Ethernet.
It will require a new NIC which prices are not bad on now, a 10/1000 certified cable, and a Gigabit router if your using a router.