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SilenT AssassiN

A South African Bohemian

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9th October 2003

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#1 14 years ago
-Moldie-Thats true, but why have one rocket hanomag when I can have 5!

:rolleyes:




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#2 14 years ago

I am sorry that this is slightly off the topic, but there seems to be a few different ideas swimming around in this thread, so, anyways:\

Talking about the penetration of a tank's armor is a tricky business. If I may forward the "idea" that being hit by AP wasn't a matter of checking your health bar and saying, "oh no I'm almost out of health," and then getting a wrench and fixing your tank. It was more, "I'm hit, but the shell didn't penetrate", or, "the shell penetrated his tank and now he's in a better place" or, the "shell penetrated and killed the driver and radio operator" and the tank was disabled so everyone left and ran for cover. Penetration was a matter of "yea" or "nae", and there was no middle ground. Obviously if you use your imagination, you could think of a number of different scenarios along these lines. A shell could hit and not penetrate, blast away a big chunk of armor, but the only way that this chink in the armor could be exploited is if some crack shot hit the same hole twice. Basically, what I am saying is that just because you shot a tank once never meant that shooting it again was a garantee that it would pop. There was alot more disabling of tanks historically than there is in game. I like the explosions, but I don't get why any tank driver would keep fighting if his panzer was smoking out of its engine compartment.

Anyway, I am all for this new satchel dealie, and revamping the mines. I remember the first time I played Gazala on vanilla Bf, and pulling out my exp pack, and thinking wow, what an awesome game! they give you all these flimsy wooden bridges to blow up! then i flopped down all four bundles of TNT, and ran. You know what happened and are, no doubt, familiar with the sort of disillusionment that I felt afterwards. I think the abuse of the exp pack is natural since the only things to blow up (thanks to the engine or EA or Dice) are tanks and people. I wonder if they had meant to have destructable environments, but traded the idea for something else (like an earlier ship date). Without big static objects to blast, the exp pack is basically useless (speaking from an historical standpoint).




snafufubar

The Internet ends at GF

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15th April 2004

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#3 14 years ago

thats a shame there being taken away from the engi..have to see how the satchels are though... as for peoples complaints in tanks that they get xpacked..well what do i do when im on foot with no bazooka to shoot u with..if u let me get close enough to lay xpacks w/o u noticing then it should be to the benefit of my skill for being sneaky again taking stuff away cause people dont know how to deal with them i wish people wouldnt complain at all, there not that hard to counter




tvih

The Village Idiot from Hell

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30th December 2003

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#4 14 years ago

snafufubar, they're simply not by any means realistic, and should not be capable of blowing up a tank, period. And being alone in a tank, it's NOT easy to spot some infantry guy sneaking up on you. In real life you had a whole crew with a commander usually having a 360 degree view... depends on the tank though. But currently only the StuG has a safe slot for a 360 degree view, in others it's the AAMG, or there simply isn't any. Due to the lack of infantry support and this lack of spotting capability, and taking into consideration the unrealistic nature of the expack, it just really needs to go. When you realize someone's putting expacks next to you, it's already too late. You can't get away fast enough.

Besides, snafufubar, even considered how many engineers there are running in the game, and what portion of real troops were engineers? You'll find that the shares aren't what they're supposed to be.

Again keeping stuff because you like the expacks and the unrealistic exploits they allow isn't a reason enough to keep them, so I wish you wouldn't complain at all, it's not that hard to be without them ;)




Count Nosferatu

The Count Stalks...

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22nd February 2004

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#5 14 years ago

I think the Expacks and the Infantry advantage factor is actually representing the fact that a tank unsupported by infantry is usually dead meat in the face of hostile infantry...

Getting rid of that advantage would be eliminating the need for combined arms warfare on the battlefield, allowing any noob in a tank to blitz around giggling with glee as he runs over and generally abuses infantry while they stand harmless...




Beast of War

Born to kill

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28th May 2003

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#6 14 years ago

Count NosferatuI think the Expacks and the Infantry advantage factor is actually representing the fact that a tank unsupported by infantry is usually dead meat in the face of hostile infantry...

Getting rid of that advantage would be eliminating the need for combined arms warfare on the battlefield, allowing any noob in a tank to blitz around giggling with glee as he runs over and generally abuses infantry while they stand harmless...

That is why you have radio calls, chat text, maybe binoculars......or for certain players even voice com programs.

When you see a tank and you can't handle it with your equipent as infantry, ( 98 % of real life infantry couldn't fight operational tanks ) then call the right equipment in : aircraft, other tanks, tanks destroyers, field guns and artillery.....

It is maybe unnatural and frustrating to the hopping fragger he can't eliminate all that moves by himself. But it is reality. It also means : teamwork.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#7 14 years ago

I agree Beast. Too often engineers and infantry in general have a feeling of invincibility. I know I did, all I play is the engie usually. You can fight just as well as any other class (at range), and if you spot a tank, you can gleefully hunt it down, toss a det and kablooey, bring on the next one.

What is should really be like, is if you spot a tank, you hide and hope to shit it doesn't see you, until you can call in some support. If there is none forthcoming, you start praying the guy with the Bazooka gets a good hit.. For engies, their best hope would be to disable a tank with mines (I still sure hope that can happen soon), and get some crazy bastard to distract it, while you run up the back and toss a satchel on it.

eeeee, this could be fun.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#8 14 years ago
tvihsnafufubar, they're simply not by any means realistic, and should not be capable of blowing up a tank, period. And being alone in a tank, it's NOT easy to spot some infantry guy sneaking up on you. In real life you had a whole crew with a commander usually having a 360 degree view... depends on the tank though. But currently only the StuG has a safe slot for a 360 degree view, in others it's the AAMG, or there simply isn't any. Due to the lack of infantry support and this lack of spotting capability, and taking into consideration the unrealistic nature of the expack, it just really needs to go. When you realize someone's putting expacks next to you, it's already too late. You can't get away fast enough. Besides, snafufubar, even considered how many engineers there are running in the game, and what portion of real troops were engineers? You'll find that the shares aren't what they're supposed to be. Again keeping stuff because you like the expacks and the unrealistic exploits they allow isn't a reason enough to keep them, so I wish you wouldn't complain at all, it's not that hard to be without them ;)

you know you have 3rd cam




tvih

The Village Idiot from Hell

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30th December 2003

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#9 14 years ago

And you know you have the AT class. So?

I still don't see far back with the 3rd person view, and constantly swapping camera views isn't much of an option.




tinymonkey

I'm too cool to Post

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29th March 2004

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#10 14 years ago

Personally, I wish they would ax the external camera views as well. A floating camera behind my tank?? Riiiiiight. Nice arcade touch, Dice. Even with modern viewing prisms and other innovations, it is still pretty difficult to get an accurate picture of what is around you. There again, teamwork.