I played it only three times yet but so far the Allied allways had a tough time and only won once or twice (cant remember). So far I think it's a great and very fun map.
BTW, it looks great! Best looking map I have seen so far. Ever.
I find it to be a very boring map. Now the novelty has started to wear off. Seem's every game i have played the axis win which is strange
Good map with lots of places to hide for infantry. It makes tanking tuff for the Allies. Played both sides and had a lot of fun.
The PAK arty brings a new element to the game as well, in this and other maps.
'[SpartansNurdy'] What I find irratating is the MG34 whoring on this map.
That's just a problem because all the new players usually pick something that shoots as many bullets as possible in the shortest amount of time. It will change after a few eeks.
LateralusI don't think its a very good idea to base conclusions about map problems off of one round. Or five, or ten. Several dozen rounds, on different servers, with different numbers of people, at different times of day are needed to see any significant patterns.
Bravo! I second this sentiment. Save the griping until the map's been played a few weeks and strategies worked out for both sides. Then, if it still seems unbalanced, gripe away. JTM
The only gripe I have about the map is that it would be a lot better if the flags were placed differently - and there weren't so many of them.
sgt.monkfishI find it to be a very boring map. Now the novelty has started to wear off. Seem's every game i have played the axis win which is strange
Hehe, and you were playing as Allied...? I see a pattern! :D I like the map but then I've not played it much so can't really comment.
If the Allies loose tyckets until they cap the last flag then it´s going to be even harder for the allies to win...
I really really hated this map the first time I played it, but it has really started to grow on me. IMHO this is one of the best infantry maps I've played...so much cover for the AT guys to practice their art, a nice mix of open fields and cover for infantry to charge across or defend....this is quickly becoming one of my top favs.
First off, I am the designer of Falaise Pocket (and Operation Goodwood).
I am very familiar with what happened at the real Falaise Pocket. My map was designed ONLY to be a small portion of that battle. There were a lot of elite German units holding the Allies back, preventing a breakthrough, so the main German force could try to escape. I thought of calling it Breakthrough at Falaise, but we already have a map called Breakthrough. Also, teamwork is essential to winning this map!!!
But no map is perfected, and it needs to be played many times to see what can be tweaked. And we (FH devs) are already hard at work on the subject of map balance. So, rest assured that all will turn out fine shortly. The FH team strives to bring you the very best gaming experience, so go out there and have fun!
If you have any comments on map balance, please be as detailed as possible, so your idea(s) get across clearly.
And have fun!
GI_JOEJK FH DEV