FH crititcs these stuff is my very own opinion, written from a tanker in a german clan...
1.Alpenfestung: little to less defences, to much plane ownage. 2.Arnhem: to many piats, reality was something like one piat per 100 soldiers (correct me!) 3.Battle of Britain: who needs this map? 4.Battle of the Bulge: Stupid sucky dice map,needs replacement or removement asap, * 5.Battle of Foy, cool map. 6.Bocage: luckily it will be replaced with „hell of bocage“ 7.Battle of Orel, cool map, but for FH2 i want more russian style buildings, it rather looks like germany. 8.Battle of Pavlov: why has it been removed? It was a cool infantery map, bring it back! 9.Battle of Stalingrad: The howitzer spawnkilling sucks, it doesnt even really help the russians. Just makes it crap to play, also i think their explosion range should be reduced. 10.Battle of Tobruk: Will be cool in 0.7 11.Battle of Valirisk: Missing the Pz3 :D, but beside that its pretty cool! 12.Berlin: Worst crappy map ever, just like some UT slaughtery, Germany could afford paved streets... For FH2 it should be seperated in many maps that feature Berlin outskirts, berlin fight for streets and Berlin fight for the Reichstag. 13.Bombing the Reich: To dark, would be more enjoyable if it was at daytime. 14.Breakthrough: Boring map, lots of plane ownage, cool equipment though- should be made a push map! 15.Counterattack: missing the Pz3 16.Crete: this map... eh well just dont like it. 17.Desert Rose: cool map, but the City in the middle could need some remake. 18.El Elamein: total Allied plane ownage, tanks lost their real role by beeing replaced by tons of spitfires and stukas, one or two planes per side would be cool, but removement would be better – DIE DICE MAPS DIE! 19.Eastern Blitz: missing the Pz3 (if it was involved allready) 20.Falaise Pocket: should be made a push map, so that the german main can only be captured, if the allies have the 3 middle flags allready! * 21.Fall Weis: Cool, needs Pz3 though, why does noone play it? 22.Gazala: total allied plane ownage, totaly f*cks up a once great close combat map. 23.Gold Beach: great map, hard for the germans, but its a great feeling if we win! 24.Kasserine Pass: what a boring map, lot of plane ownage and no action. 25.Kharkov outskirts: Maybe make it a „line by line“ push map. Great anyway. 26.Kharkov winter: Missing Pz3, DICE MAP! 27.Liberation of Caen: sucky Dice map, needs the jumbo to be removed (historical, from Anlushac) and the Churchill needs to be put in. 28.Meuse River line: good map but * 29.Market Garden DICE MAPS DIE! 30.Charlie sector: needs to have the effect removed, that explosives planted at the ground in front of the bunker destroy the mgs on top level, plus it needs the Thompson with the realistic, common 20 clips magazine (also from Anlushac) 31.OP Blackknight: The map is cool, the darkness is not. 32.Goodwood: needs german guns to be locked, they are the main reasons why german tanks get blown, tankers like me allways have to kill our own guns to keep our back saved :( 33.Operation Nordwind * 34.Prokhorovka: plane ownage map for both sides, would be so cool without so many planes! 35.Rheinübung: PoW is overpowered! 36.Sector 318: cool map (ok, its pretty hard for the allies) 37.Seelow Heights: great map 38.Supercharge: worst plane ownage map ever, a great map gets totaly f*cked up by those uberplanes! 39.The Storm, sucky, unrealisticaly weak defences, this map is nearly an offense to the german army, because beside all the bad things they thid, they were a freaking experienced army, especially in defending at that part of the war.
*============== Total bazooka dominated map, up to 90% bazookas, this just sucks.
40.Panther is to weak, common thing, just wanna mention 41.some pak guns also have a stupid area of view. 42.Tanks should explode when deadly hit, but stand still burning till hit again. 43.Plane ownage must be reduced by raising the difficulty level of flying and reducing the numbers of planes around in fh. AA weapons need improvement. 44.All dice maps should be removed. 45.Sideskirts arent functional, they would ususally keep of bazookas, but i think this is allready fixed in 0.7 46.Thompson smg needs to get a 20 round clip instead of 30 for historical accuracy and balance. 47.Bazooka and piat number needs to be limited, i even dare saying make it as a kit only! 48.There should be a fat malus for kamikazing, dont know if that is realiseable in fh2, i mean so that if a bazooka jumps on a tank and kills it while beeing blown up, it should give them something like -10, so that it hurts them.! 49.All vehicles beeing more complex than a truck must be LOCKED! On goodwood 60% of german tanks die, beeing knocked out by dumb guys using our own guns! beside these things, its the BEST MOD, GAME EVER!
If wed listen to you, There would be no planes anywhere. For the rest I might agree on a couples of things.
50.Invasion of Norway:Kickass invasion map,only landing which was sweet.
LOL, I really suggest you play as allied one time in your life (anyways it's my fault also, I never play axis), and use all kind of stuff other than tanks
'[21PzStauffenberg']23.Gold Beach: great map, hard for the germans, but its a great feeling if we win!
Maybe you want to edit this line or I will doubt the rest of your review :lol:
Shit, I didn't realise how many maps FH has! No wonder it's so large! From what I've seen, BF2 maps are even bigger (the average map size is, at least) so imagine how big 0.7 FH will be! Fair point on many of those, the planes are really too easy to use, even I can bust some tin cans open with them, and that's saying something.
Do you play the same FH that I do?
After we have Arnhem, what's the point of Market Garden? Feels like a poor man's Arnhem.
Spoken like a true Axis tanker, Stauffenberg.
If ultrarealism is what you want and one Piat per 100 players the Axis should get 1/47th of a Tiger, you can choose what part of it you want.
Also Allied side should have 200-500% more players.
We should just make everything ultra realistic but the reason Allies won the war, so Axis can have a great rape fest. "Why can't those bloody planes leave me be and pwn in peace?"
Like Lobo said, try playing Allies sometime. Your skills as a tanker might improve progressively.
Your skills as a tanker might improve progressively.
do you know my skilles? Anyway i do play allies, well maybe 20- 30 % of my time spent in FH.
another thing 50. Russians shouldnt get bazookas as primary anti tank weapon in any map, russians didnt get much in land and lease i think (Anlushac????)
I know nothing of your skills. I just said playing Allies might improve your skills. But I am sure you are uber l337 in a KT.
How about you adress the lack of Allied superiority in numbers?