FH critics Second Edition -1 reply

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[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#1 13 years ago

Here are my updated FH critics, and im really begging for a hotfix! :bows:

1. Flak18/36 ("88") 1.1 accuracy; static/SdKfz7 mounted 88 is way to inaccurate, it should be as accurate as the Tiger I cannon. (Its the same gun!) 1.2 88 turnrate; the static 88 turns way to slow (minor thing though)

2. All other pak guns are also way to inaccurate. How the hell shall those guns survive, when everyone knows where they are and they even have problems to hit their opponents?

3.MG cant turn 100% anymore, on -Some shermans -Kingtiger

4. RPG 43 and Geballte Ladung should be able to be thrown like a very heavy hand grenade, not like a block of concrete.

5.Glitches on DICE berlin, dont have to mention them, Just telling, that you can walk all around the map...:eek:

6.Berlin Streets NEEDS to get a push map! The map is just so messed up when one russian sneaker opens a new front in your back. (That would be like russian paradrop in berlin :uhoh:) I know that german troops had to defend themself to many sides, but this map is ment to simulate a one side defense.

7.EL Elamein, im still not sure if this is ment to be a bombing practice map for pilots? For every ground vehicle slower than a 222 you have no chance to reach your destination, if there is a half decent stuka or Spitfire pilot up in the air.

8. Failaise Pocket This map should definatly be either a push map (with the 3 middle flags be "1" and the main be "2", or the germans should not have to hold all flags to get Allies to bleed. Also all jeeps should be removed, having flags be taken by jeeps 90% of the time f*cks up this beautifully designed map. Furthermore the german Pak 40s should be locked for the allies, its so stupid when you hold a position for a while, then the pak respawns and one second later you are dead, because there was one allied just waiting next to it. Some faust kits at the German main would also be appreciated. Then another really bad issue for the germans are the tanks spawning behind their base. I just played a game where the german base got camped in like 40% of the whole map time (!!!), making the germans absolutly unable to secure their tank spawn until someone jumps in a Kübelwagen with a faust and makes a rush on the tank, trying to bail out next to it and kill it. Thats also stupid and unrealistic. The tanks should spawn inside the wall surrounded area. The allied 105 howitzers also need to get better cover, they are just to exposed.

9.Liberation of Caen IMO should be made a a push map, what about making the far southeast axis flag and the bridge #1, the Church and the east town flag #2 and the top flag #3. That would centralize the fighting, and give the map one hell of great fighting. Also all tanks should DEFINATLY be locked, its just unrealistic that the canadians get supplied with german tanks all the time. Now you might say that the stupid germans should wait by their tank spawns, but howto survive there, totaly uncovered? Please just lock them.

10.Meuse River Line Is it possible to make the guns on the Liberty class useable? That would make it possible for the allies, that usually get totaly encamped and slaughtered on the boat, to fight back with some serious firepower!

11.Operation Blacknight Needs to get its push mode back!!! Its just one hell of a bailing paradise right now, totaly no fun.

12.Goodwood There are too many 105s spawning in AT role positions, they should be replaced by 6 pounders to give the allies something against Panther/tiger.

13. The Panzer 3 (guess you wondered if I could forget that :lol:) Its too inaccurate in comparison to the 2 pounder, i have won longrange fights with a daimler (!!!) against a good tanker in a pz3, which is not realistic. Plus the allies have matilda and a imediately respawning daimler, while the germans get an Sdkfz7/88 which is inferior in accuracy to the 2 pounder, which is worth a WTF for sure.

EDIT: Ah forget the stupid m36 MG gunner position, please fix that too!

So these are my complains, at least those which i could remember right now. Please give me all feedback, slap me or whatever. PLEASE DEVS MAKE A HOTFIX!!!!




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#2 13 years ago

if you noticed the reason why probaly the MG does not spin all they way around on the KT is because the hatch is in the way. the shermans MG just look how the turret is layed out. i dont think the mg turns 360 degress if you body anfd gun are blocked by teh hatches..




Nostradamouse

The Arrogant French Prick

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5th December 2004

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#3 13 years ago

You also gotta realise that for balance sake you cannot make everything as accurate and anyway, there wont be anymore releases for Fh .7 so..




schoolkid

your mother is a beaver

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3rd June 2004

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#4 13 years ago

He's talking about a hotfix, not a full-on patch.




Komrad_B

Score Monkey

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2nd September 2004

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#5 13 years ago

8. Failaise Pocket This map should definatly be either a push map (with the 3 middle flags be "1" and the main be "2", or the germans should not have to hold all flags to get Allies to bleed. [COLOR=Red] Agreed[/COLOR]

Also all jeeps should be removed, having flags be taken by jeeps 90% of the time f*cks up this beautifully designed map.

[COLOR=Red]Oh? Even if a jeep allowed you to kill my M10, if you remember.. [/COLOR]

Furthermore the german Pak 40s should be locked for the allies, its so stupid when you hold a position for a while, then the pak respawns and one second later you are dead, because there was one allied just waiting next to it. [COLOR=Red] Agreed[/COLOR]

Some faust kits at the German main would also be appreciated.

[COLOR=Red]Come on, 97.5% of axis spawns with panzerfausts. Those who don't have the uber Mp40. [/COLOR]

Then another really bad issue for the germans are the tanks spawning behind their base. I just played a game where the german base got camped in like 40% of the whole map time (!!!), making the germans absolutly unable

[COLOR=Red]Are you talking about me?[/COLOR] [COLOR=Red]I was not camping, I was "covering the spawn" :uhoh:[/COLOR]

to secure their tank spawn until someone jumps in a Kübelwagen with a faust and makes a rush on the tank, trying to bail out next to it and kill it. [COLOR=Red] You were lucky! Have I had a Sherman I would have sprayed you to death.[/COLOR]

Thats also stupid and unrealistic. The tanks should spawn inside the wall surrounded area. [COLOR=Red] Maybe...[/COLOR]

The allied 105 howitzers also need to get better cover, they are just to exposed. [COLOR=Red] Yep[/COLOR]

Hehe ;)




Maxa

°_o

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11th February 2005

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#6 13 years ago
schoolkidHe's talking about a hotfix, not a full-on patch.

Would a booster pack do? :lol:




The Czar

Boom Headshot!

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27th October 2005

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#7 13 years ago
MaxaWould a booster pack do? :lol:

rofl El al, how do you want that to be fixed, you just stated you dont like getting bombed.




Suckyshot

meh I got nothin...

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15th June 2005

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#8 13 years ago

Stauffenberg I've got nothing against the planes on El Al...;)




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#9 13 years ago
sgtsuckyshotStauffenberg I've got nothing against the planes on El Al...;)

Hehe, thats why its my opinion, and not yours! Im more "grounded" than you are :D




czech speacial forces

I pretend I'm cooler than AzH

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3rd September 2005

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#10 13 years ago

i think the tiger I turrent should get the same turn speed as the king tiger.