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[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#11 14 years ago

lets say " i know about it", but self made ignorance can save from thinking about that :D And I didnt want to say i am a super tanker, because i dont know that. Hows a super tanker defined anyway. But well i was playing allies some days ago on BoBulge and took out a tiger, a KT, a Pz 4h with a Jumbo, later a Tiger with a standart sherman and one shot. Now i dont want to be messing around like an ass, but what i want to say is that the allies DO have excellent tanks, they are just lacking of some skilled tankers most of the time. For example on a later BoBulge map they all came down the hill whitch carries the allied main. There where about 5 guys, all running into the hidden kingtiger again and again. And please really, i dont know how good i am, i also dont want to mess around.




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#12 14 years ago

I don't agree, I've never had any balance problems with FH maps..

But yeah, Berlin should be redone. If not even small changes like pavement and few paintings like "Berlin bleibt deutsch" "kapitulieren? nein" or new statics would add more atmosphere..




[21Pz]Stauffenberg

the Wishmaster

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#13 14 years ago

Never noticed any balancing problems? Well i guess the 11PzG is more flexible in use of vehicles then we are, but i just have to ask: Are you playing with sidekirts? I mean on your head :D




Werwolf1944

paladin of evil

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12th September 2005

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#14 14 years ago

Yes, Berlin really needs some changes, the city should be a colossal heap of rubble and look like that. There should also ly dead bodies around and so on.




pvt. Allen

I would die without GF

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20th July 2005

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#15 14 years ago

I agree with many things, my coments are indicated in the red color.

'[21PzStauffenberg']FH crititcs these stuff is my very own opinion, written from a tanker in a german clan... 1.Alpenfestung: little to less defences, to much plane ownage. [COLOR=red]There are very good defencive positions, as for the plane ownage, yes, but it feels like german planes own the sky.[/COLOR] 2.Arnhem: to many piats, reality was something like one piat per 100 soldiers (correct me!) [COLOR=red]If everything wen't good (but it didn't) there should be 2 PIAT's per platoon, but I may be wrong.[/COLOR] 3.Battle of Britain: who needs this map? [COLOR=red]It's a good dogfighting map, but yes, it should be removed in case of FH maps only.[/COLOR] 4.Battle of the Bulge: Stupid sucky dice map,needs replacement or removement asap, * [COLOR=red]Totally agree.[/COLOR] 5.Battle of Foy, cool map. [COLOR=red]Aslo agree, but why have you written it, is it a critic?[/COLOR] 6.Bocage: luckily it will be replaced with „hell of bocage“ [COLOR=red]That's right!:) [/COLOR] 7.Battle of Orel, cool map, but for FH2 i want more russian style buildings, it rather looks like germany. [COLOR=red]You're right, there should be more russian buildings in FH.[/COLOR] 8.Battle of Pavlov: why has it been removed? It was a cool infantery map, bring it back! [COLOR=red]It haven't seen a daylight and it'll be removed?!?! No, don't do that![/COLOR] 9.Battle of Stalingrad: The howitzer spawnkilling sucks, it doesnt even really help the russians. Just makes it crap to play, also i think their explosion range should be reduced. [COLOR=red]But it's realistic, Russians had artillery support.;) [/COLOR] 10.Battle of Tobruk: Will be cool in 0.7 [COLOR=red]I hope.[/COLOR] 11.Battle of Valirisk: Missing the Pz3 :D, but beside that its pretty cool! 12.Berlin: Worst crappy map ever, just like some UT slaughtery, Germany could afford paved streets... For FH2 it should be seperated in many maps that feature Berlin outskirts, berlin fight for streets and Berlin fight for the Reichstag. [COLOR=red]Agree.[/COLOR] 13.Bombing the Reich: To dark, would be more enjoyable if it was at daytime. [COLOR=red]I don't think if pilots would be so happy to see that as you are. It's realistic.[/COLOR] 14.Breakthrough: Boring map, lots of plane ownage, cool equipment though- should be made a push map! [COLOR=red]I think it's very good map already.[/COLOR] 15.Counterattack: missing the Pz3 16.Crete: this map... eh well just dont like it. [COLOR=red]Need more objects in the enviroment, to make it feel more realistic.[/COLOR] 17.Desert Rose: cool map, but the City in the middle could need some remake. 18.El Elamein: total Allied plane ownage, tanks lost their real role by beeing replaced by tons of spitfires and stukas, one or two planes per side would be cool, but removement would be better – DIE DICE MAPS DIE! [COLOR=red]Like I've said before, remove DICE maps, it's your mod.:naughty: [/COLOR] 19.Eastern Blitz: missing the Pz3 (if it was involved allready) 20.Falaise Pocket: should be made a push map, so that the german main can only be captured, if the allies have the 3 middle flags allready! * [COLOR=red]Agree, also germans should be sorrounded from 3 sites.[/COLOR] 21.Fall Weis: Cool, needs Pz3 though, why does noone play it? 22.Gazala: total allied plane ownage, totaly f*cks up a once great close combat map. 23.Gold Beach: great map, hard for the germans, but its a great feeling if we win! [COLOR=red]Ehm, ehm, hard for the germans, what about huge allied ticket bleed?[/COLOR] 24.Kasserine Pass: what a boring map, lot of plane ownage and no action. [COLOR=red]That's what that battle was all about.[/COLOR] 25.Kharkov outskirts: Maybe make it a „line by line“ push map. Great anyway. [COLOR=red]It's good as it is.[/COLOR] 26.Kharkov winter: Missing Pz3, DICE MAP! [COLOR=red]Remove it, Kharkov is represented with a couple of buildings, sic![/COLOR] 27.Liberation of Caen: sucky Dice map, needs the jumbo to be removed (historical, from Anlushac) and the Churchill needs to be put in. Also needs view distance to be increased. 28.Meuse River line: good map but * [COLOR=red]It's great map, as for the danger from AT players, infantry should support tanks in their actions to solve this problem.[/COLOR] 29.Market Garden DICE MAPS DIE! [COLOR=red]Remove.[/COLOR] 30.Charlie sector: needs to have the effect removed, that explosives planted at the ground in front of the bunker destroy the mgs on top level, plus it needs the Thompson with the realistic, common 20 clips magazine (also from Anlushac) [COLOR=red]Is there such a effect? As for the Thompson I agree, but there should be possibility to cary 30 rounds in your clip with danger of falling out magazine!:p [/COLOR] 31.OP Blackknight: The map is cool, the darkness is not. [COLOR=red]Why not, it's different thakns to this.[/COLOR] 32.Goodwood: needs german guns to be locked, they are the main reasons why german tanks get blown, tankers like me allways have to kill our own guns to keep our back saved :( [COLOR=red]Make it a push map, check here for more suggestions: Operation Goodwood idea.[/COLOR] 33.Operation Nordwind * [COLOR=red]No, it's good as it is.[/COLOR] 34.Prokhorovka: plane ownage map for both sides, would be so cool without so many planes! 35.Rheinübung: PoW is overpowered! 36.Sector 318: cool map (ok, its pretty hard for the allies) [COLOR=red]Critics?[/COLOR] 37.Seelow Heights: great map [COLOR=red]Critics?[/COLOR] 38.Supercharge: worst plane ownage map ever, a great map gets totaly f*cked up by those uberplanes! [COLOR=red]Leave the planes alone.[/COLOR] When you get killed by a plane it doesn't mean that planes own the map. 39.The Storm, sucky, unrealisticaly weak defences, this map is nearly an offense to the german army, because beside all the bad things they thid, they were a freaking experienced army, especially in defending at that part of the war. [COLOR=red]I like it.[/COLOR] *============== Total bazooka dominated map, up to 90% bazookas, this just sucks. [COLOR=red]I think you would like to see anti-tank units fixed - :read: removed.:rolleyes: [/COLOR] 40.Panther is to weak, common thing, just wanna mention [COLOR=red]Weak?![/COLOR] 41.some pak guns also have a stupid area of view. [COLOR=red]What do you mean?[/COLOR] 42.Tanks should explode when deadly hit, but stand still burning till hit again. 43.Plane ownage must be reduced by  raising the difficulty level of flying and reducing the numbers of planes around in fh. AA weapons need improvement. [COLOR=red]Plane is your worst enemy, isn't it?;) [/COLOR] 44.All dice maps should be removed. [COLOR=red]Here I totally agree!:nodding:[/COLOR] 45.Sideskirts arent functional, they would ususally keep of bazookas, but i think this is allready fixed in 0.7 46.Thompson smg needs to get a 20  round clip instead of 30 for historical accuracy and balance. [COLOR=red]Refear to my previous reply about the Thompson.[/COLOR] 47.Bazooka and piat number needs to be limited, i even dare saying make it as a kit only! [COLOR=red]They will be limited, kits - no![/COLOR] 48.There should be a fat malus for kamikazing, dont know if that is realiseable in fh2, i mean so that if a bazooka jumps on a tank and kills it while beeing blown up, it should give them something like -10, so that it hurts them.! [COLOR=red]Disagree.[/COLOR] 49.All vehicles beeing more complex than a truck must be LOCKED! On goodwood 60% of german tanks die, beeing knocked out by dumb guys using our own guns! [COLOR=red]Agree!!![/COLOR] beside these things, its the BEST MOD, GAME EVER!



lumpeh

FH Groupie

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25th September 2003

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#16 14 years ago

I think the game could do with borrowing a little from DC and having 'Day one', 'Day two' & 'Day three' versions of the same maps so we could have el'al with no planes on day 3 version & the full amount on day 1. That aside the planes & the equipment to repell them could do with some tweakage/availibility - i often quit servers because i know the next map loading will be one big vulchfest for me...but thats no good when there are few other places to go! :p




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#17 14 years ago

[COLOR=red]8.It haven't seen a daylight and it'll be removed?!?! No, don't do that! [/COLOR][COLOR=red][COLOR=Blue]There was an old Pavlov in 0.61 which i am talking about.[/COLOR] 13.I don't think if pilots would be so happy to see that as you are. It's realistic. [COLOR=Blue]There where many bombardments at daytime, since allies had total airsup.[/COLOR] 28.[/COLOR][COLOR=red]It's great map, as for the danger from AT players, infantry should support tanks in their actions to solve this problem. [COLOR=Blue]You know that wont work.[/COLOR] 31.[/COLOR][COLOR=red]Why not, it's different thakns to this. [COLOR=Blue]But noone is playing it, as diffrent as it it.[/COLOR] 32.[/COLOR][COLOR=red]Make it a push map, check here for more suggestions: Operation Goodwood idea.[/COLOR] [COLOR=Blue]My own thread, thus i know about it.[/COLOR] [COLOR=red]38.[/COLOR][COLOR=red]Leave the planes alone.[/COLOR] When you get killed by a plane it doesn't mean that planes own the map. [COLOR=Blue]Did you ever play the germans on that map in tank? Starting from the german main you have a life expectiation of a few seconds, then you get bombed, there aint hardly any tank fighting going on, all is just planes killing all tanks. So i think the allies should only have one plane. But anyway thy for your comments, they sure have added some points to the discussion. [/COLOR]




[BFE]Adder

Lord of Irony

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4th June 2005

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#18 14 years ago

Lets go map by map here for fun.

'[21PzStauffenberg']FH crititcs these stuff is my very own opinion, written from a tanker in a german clan...

1.Alpenfestung: little to less defences, to much plane ownage.

Two portable Flack 38s+ an emplaced Flack 38 at the Bridge flag and of course the famous veriling at the front flag(Which will shread anything) Plus the mainbase which is packed with Verilings and 38s +88 dual purpose guns and after you loose a flag or two the Germans get Ostwinds.

2.Arnhem: to many piats, reality was something like one piat per 100 soldiers (correct me!)

If you land with ten thousand troops and you have one bloody bridge to defend your going to concetrate your forces there. The piat murder is also map balance. If there were only three or four pickup piats for example then the axis could easily do a Tiger push and win the map.

3.Battle of Britain: who needs this map?

Pilots. Those who like the idea of bombers being escorted by fighters VS AA and Fighters

9.Battle of Stalingrad: The howitzer spawnkilling sucks, it doesnt even really help the russians. Just makes it crap to play, also i think their explosion range should be reduced.

The spawnkilling sucks, spawn the Germans in side buildings. But they DO help the Russians if they are smart enough to use them to nuke the 42's and clear the docks.

13.Bombing the Reich: To dark, would be more enjoyable if it was at daytime.

Turn up your Brightness/Gamma settings

16.Crete: this map... eh well just dont like it.

Long distance between flags+Bad roads+few transports=not happy agreed

24.Kasserine Pass: what a boring map, lot of plane ownage and no action.

A decent 109 pilot is needed for this to become a great tank map. A good tank map, a bad flag map due to flags being off in the middle of nowhere.

27.Liberation of Caen: sucky Dice map, needs the jumbo to be removed (historical, from Anlushac)

If the riverline is held and halfway intellgent players repair pad camp with a few decent pak'ers then yes it will go bad for the allies

31.OP Blackknight: The map is cool, the darkness is not.

See above about BtR

32.Goodwood: needs german guns to be locked, they are the main reasons why german tanks get blown, tankers like me allways have to kill our own guns to keep our back saved

Kill them as you pass. Except for the front 88 at the Barn no one mans them anyway on Axis.

34.Prokhorovka: plane ownage map for both sides, would be so cool without so many planes!

IL-2's are damn easy to be shot down by anything with a turret and a coxial MG due to their slow speed. Stuka's are abit harder but can be killed as well without any great skill, just lots of MG fire. And thats without involing the 109 or the Yak.

38.Supercharge: worst plane ownage map ever, a great map gets totaly f*cked up by those uberplanes!

This map needs an outstanding 109/110 pilot because all of the AA is either in mainbase or on the hill(And to damn high or to isolated to do anything)

42.Tanks should explode when deadly hit, but stand still burning till hit again.

The burning is to represent disabled but not destroyed. It will die with time and thats also an SDK dance question

43.Plane ownage must be reduced by  raising the difficulty level of flying and reducing the numbers of planes around in fh. AA weapons need improvement.

AA is fine as it is(Except the Bofors which need the gun spread tighted up abit IMHO. 38s can destroy bombers and fighters with ease. Verilings are simple fun. 88s need improvement sure and the 25mms are just fine they way they are.

47.Bazooka and piat number needs to be limited, i even dare saying make it as a kit only!

Stop bitching tanker and suck it up. MG fire is cheap. Maingun fire(Except in the IS2!) is also cheap. If something looks funny, rain fire down on it then blow it to hell.

i mean so that if a bazooka jumps on a tank and kills it while beeing blown up, it should give them something like -10, so that it hurts them.!

They die as well. Its called taking one for the team. Its not that bad and can be delt with by any tanker who stays mobile(Mobile damn you! Shoot and scoot. Fire often and on the move!) If an infantry man could get there he could destroy that tank. Deal with it.

49.All vehicles beeing more complex than a truck must be LOCKED! On goodwood 60% of german tanks die, beeing knocked out by dumb guys using our own guns!

Locking on anything but the superheavy's promots bailing. Which is annyoing as hell. Much like no shute bailing in planes. Burner bailers are just annoying to have to spend the extra five to twenty seconds to hunt the person down to get the kill. Nevermind they never get away and nevermind if you stay in that tank you still stand a chance(Abit a bad one) of finising off your enemy with that last shell before you get blown to hell.




pvt. Allen

I would die without GF

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20th July 2005

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#19 14 years ago

8. Oh, I see. 13. There were also night bombardments.:p 28. But I wish it would. 31. I like it, altough I played it on Internet only once.:uhoh: 32. Just to assure that you or anybody else remember my suggestions posted there.:nodding: 38. But it's realistic. What about fun? Well... umm...:0wned:




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#20 14 years ago
Kill them as you pass. Except for the front 88 at the Barn no one mans them anyway on Axis.

[COLOR=Blue]HAVING TO DO THIS IS UNREALISTIC AND SUCKS! damn i mean that tanks should'nt explode, sry spelling mistake.

[/COLOR]Locking on anything but the superheavy's promots bailing. Which is annyoing as hell. Much like no shute bailing in planes. Burner bailers are just annoying to have to spend the extra five to twenty seconds to hunt the person down to get the kill. Nevermind they never get away and nevermind if you stay in that tank you still stand a chance(Abit a bad one) of finising off your enemy with that last shell before you get blown to hell.

i dont get your point.