FH2.15 After Play - Comments & Discussion Thread -1 reply

Please wait...

Tas

Serious business brigade

50 XP

4th September 2004

0 Uploads

7,275 Posts

0 Threads

#321 10 years ago

Nice defensive line. Marder, 88, misc tanks and pak40's. :uhoh:




General_Henry

Veteran Tanker

50 XP

29th April 2006

0 Uploads

1,699 Posts

0 Threads

#322 10 years ago

Again, Bardia is still one of the most "sneaky" feel maps in most public playings.

the 6 pdr seemed to be nerfed a little bit but it's still very scary.

Alam Halfa is something special, i thought the Brits should be given a little more tickets since they have to attack Garawia.... this map could be very hard to british if the Germans decide to camp all brits to death (arty, tanks...)




General_Henry

Veteran Tanker

50 XP

29th April 2006

0 Uploads

1,699 Posts

0 Threads

#323 10 years ago

after playing for so many days i would like to give a few suggestions. i love the mod very much, thanks devs.

1. Static MG ammo. - for stationary MG34 , to resupply the ammo is very tempting, once another guy toke that ammo kit away you are helpless - suggestion : give stationary MG34 infinite clips.

2. Deployable Mortars - they worked perfect, so may i ask the devs to make some mortars portable? (e.g. Operation Hyacinth German Mortar, Mersa Matruh British Mortar) This would make the game a bit more unpredictable.

3. Repair Time of Stationary MG - too long, it's the same as restoring a 2 pounder.

4. Ammo for medium Artillery - In my opinion it should be infinite, it's not much more realistic to bring a ammo truck/ammo kit to resupply it.

5. "unlocks" - i heard that you could do things like "unlocks" to select other weapon for a single class, wouldn't it be good to have a Satchel Charge alternative for engineers? Currently they have nothing except using the AT class stuffs to blew up, say, a Stationary MG/Mortar/AT gun.

- would be nice if we could choose between impact nades and timed one.

6. Retrieving deployable weapons - you could use the g button to retrieve grabbing hooks, so why not the deployable MG/Mortar? - if this is possible people won't complaint that their MG disappeared after they exit and can't retrieve it.

7. Sandbags - in Mersa Matruh there are some Sandbags that you can't shoot anything over it since it's too high, i thought it would be a good idea to lower it a bit.

8. Hiking - In Maps like Mareth Line you could hike to attacking around the Command Bunker, i don't know if this is realistic or not but i think it isn't so "realistic" and "fun". What use are the gun emplacements in the Command bunker if people just attacking from above?

9. Commander Arty/Supply Drop - how about just cancel the supply drop thing it just looked funny and unrealistic... - Commander Arty are sort of too precise... too crazy. I am not saying it should be less powerful but please be less precise ... - for mortar team barrages there should be statics mortars that could be destroyed by some sort of air raids...

10. Spawn Rape... - In maps like Sidi Rezegh i hope the spawn points are reworked a little bit, currently they are way too exposed and people just get gunned down too quick after they spawned. It's sometimes very frustrating...

11. Gazala - i would like to see some "push" in it so people don't head on to Acroma with a kubel. That simply cause annoyance to gameplay.

12. Operation Aberdeen 6 pounder - it faces the British base side... so it's designated to be captured by Germans?

13. Crete - I think it might be a good idea to give the Germans bigger airfield to take off more planes at once.... currently the paradropping are just discrete drops, dying one by one.

14. more "push" for Mareth Line - i hate how people just sneak pass mareth/toujane to backcap matmala/command bunker/Tageba Gap... sometimes they even bailout of a plane to do so.

15. HE shells - they should destroy AT guns if it's some sort of direct hits/very close explosions.




Eat Uranium

Wyrd bið ful ãræd

50 XP

12th July 2008

0 Uploads

646 Posts

0 Threads

#324 10 years ago
General_Henry;47449381. Static MG ammo. - for stationary MG34 , to resupply the ammo is very tempting, once another guy toke that ammo kit away you are helpless - suggestion : give stationary MG34 infinite clips.

I disagree with this. My sugestion is add limited ammo to the lewis and vickers as well as limiting the lewis to 47 round magazines.

2. Deployable Mortars - they worked perfect, so may i ask the devs to make some mortars portable? (e.g. Operation Hyacinth German Mortar, Mersa Matruh British Mortar) This would make the game a bit more unpredictable.

I certainly agree with this, in fact I wouldn't mind if all the mortars were deployable kits.

5. "unlocks" - i heard that you could do things like "unlocks" to select other weapon for a single class, wouldn't it be good to have a Satchel Charge alternative for engineers? Currently they have nothing except using the AT class stuffs to blew up, say, a Stationary MG/Mortar/AT gun. - would be nice if we could choose between impact nades and timed one.

This has already been suggested and I support it. Not for powerful unlocks but for different unlocks that are no more powerful but better suited to a different situation.

9. Commander Arty/Supply Drop - Commander Arty are sort of too precise... too crazy. I am not saying it should be less powerful but please be less precise ...

I allways felt that comander artillery lasted for about the right time but was far to condensed. The commander mortars are OK, but I wouldn't mind seeing arty and smoke spread out over double the area (but still same number of shells)

11. Gazala - i would like to see some "push" in it so people don't head on to Acroma with a kubel. That simply cause annoyance to gameplay.

14. more "push" for Mareth Line - i hate how people just sneak pass mareth/toujane to backcap matmala/command bunker/Tageba Gap... sometimes they even bailout of a plane to do so.

I think that all maps should have push, except for those on which it really wouldn't work. Especially Gazala.

15. HE shells - they should destroy AT guns if it's some sort of direct hits/very close explosions.

Personally, I like it the way it is now. However, I think that the crew should be less sheilded from the HE than they are now. Maybe a direct hit with a HE shell should knock out a gun.




Slayer1976

Requesting artillery fire!

50 XP

30th November 2008

0 Uploads

194 Posts

0 Threads

#325 10 years ago

Had some very good rounds yesterday and the day before. I was in a squad with guys like Kubador88, Ts4EVER, [e_C] Paythoss, Cpl Henderson, Milhouse40 and Tulit.

We won Operation Hyacinth in like 10 minutes, which was the quickest victory I ever saw on any map.

We had a great comeback on Supercharge after having lost 3 flags and won the round in the end.

Yesterday we lost two rounds (Siege of Tobruk and Crete) with minimal numbers: both rounds ended up in a 7-0 win for axis. I had never seen such small victories and the rounds were epic. By the end of the rounds it was very important not to die, thus changing the gameplay in an interesting direction.

On Siege... we held Bir Baccara for half the round, recapped it once and the axis never got past the first loine of defense.

On Crete, they never had more than 3 flags.

On Sfakia we got owned pretty hard, just to return the favour on Sidi Rezegh, where we won by 350 to zero or something.




Ofw. Josef Schneider

Herr Ober, die Rechnung bitte

50 XP

20th October 2007

0 Uploads

1,783 Posts

0 Threads

#326 10 years ago

It's quite always fun as long as you've got good squaddies. Those you named are good teamplayers - don't know Henderson though, oh and TS4ever is the biggest noob in fh2 -, but it's quite often hard to find a good squad when you've just joined, as they are regularly full or joined (teamplay! squad on hslan since 2.15 :P).




Guest

I didn't make it!

0 XP

 
#327 10 years ago
Ofw. Josef Schneider;4784388oh and TS4ever is the biggest noob in fh2

what? preposterous accusations!




Slayer1976

Requesting artillery fire!

50 XP

30th November 2008

0 Uploads

194 Posts

0 Threads

#328 10 years ago
Ofw. Josef Schneider;4784388It's quite always fun as long as you've got good squaddies.

I realized it can be the difference between a night full of cool gameplay and epic experience and a night full of frustration and lame behaviour.

Is your nick ingame also Josef Schneider? I'm always trying to join a squad with as much forummembers as possible. If there's a teamplay! squad and it's full, I'll make a teamplay!2 squad from now on.




Ofw. Josef Schneider

Herr Ober, die Rechnung bitte

50 XP

20th October 2007

0 Uploads

1,783 Posts

0 Threads

#329 10 years ago
Slayer1976;4784415Is your nick ingame also Josef Schneider? I'm always trying to join a squad with as much forummembers as possible. If there's a teamplay! squad and it's full, I'll make a teamplay!2 squad from now on.

Yup, it is. I haven't been playing for two weeks or three as I had some stuff to do and then did format c:, but I guess I'm gonna install it when I come home from uni on friday.




Flashpoint2

GF Pwns Me!

50 XP

13th November 2008

0 Uploads

52 Posts

0 Threads

#330 10 years ago

I agree with Eat uranium that alot more maps need push. Like gazala, you are stupid if your not taking a kubel around to some backwards flag, but it is not very funny either. Btw, Operation Aberdeen needs some serious love from the modders, right now that is when I change server or go to bed if I cant find one. Hmm, maybe my teacher thinks we should keep this map...