FH2 - FH mapsizes -1 reply

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Gauntlet

Dead rather than Red!

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25th April 2004

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#41 13 years ago

hmmmm...so some of you guys think thats all in the coding? That the FH devs can change the numbers of players themself? Isnt that sort of things that have to be programmed when they create BF2 itself?




FactionRecon

11PzG Grunt

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4th August 2003

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#42 13 years ago

I've heard in some interviews around that it can in fact be edited. Haven't seen any hard proof yet though.




|ClanKiller|ONeill

Veteran

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30th September 2004

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#43 13 years ago

The number of players would be something that would require an investigation. Firstly stability would be an issue. We don't know how the BF2 engine is going to handle new statics and a ton of new vehicle models being added. If it's anything like the Battlefield engine then i'll slow it down considerably. The second consideration would be the player. Does the target audience have a system that can run 100 players with a decent framerate? BF2 looks like it'll take its fair share of resources so it's worth looking into what the player can actually play. Finally you have to consider the maps themselves. Sure a Desert Rose or Sector 318 won't have a problem with 100 players but what a Pegasus Bridge or Omaha Beach? The design of these maps would certainly have to change significantly in order to eliminate chokepoints and overcrowding of small areas. Just a few thoughts :)




Arisaka

Staff suffers from PCD

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16th August 2004

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#44 13 years ago

judging from the toolkit they just recently released, i believe they'll increase player count from 64 to 128 in patch 1.2, 1.3 or something like that. just as they did with 42. just because it's possible to have 128 people on a server doesn't mean that every map has to suit that player count! zielona surely doesn't fit a full server as it is, and midway isn't much fun when you're only 5.




Mhirok

The Internet ends at GF

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9th June 2003

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#45 13 years ago

DICE said mapsizes (in MB) are between 100 en 150 Megabytes.




ZAPPA

ZAPPA-DK

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4th June 2005

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#46 13 years ago

[QUOTE=A$$A$$IN]But watching someone jump 6 feet in the air kills atmosphere whether they can fire accuratly or not :( I agree! Absolutly nonsense!!! It´s all about staying in the illusion that you are actully there! This takes me back in the livingroom - very bad thing! ZAPPA-DK




schoolkid

your mother is a beaver

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3rd June 2004

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#47 13 years ago
as long as it's possible to implement it without massive lag

That's what I mean. Apparently, it was taken out because the netcode just couldn't handle it well.

So with map scaling in BF2 the game will load the next server based on how many people are connected? Well, FH devs could use that to their advantage. Loading an ENTIRELY different map based on who's connected.

No. Think of it as "Kharkov", "Kharkov Day 2", and "Kharkov Day 3" in Desert Combat. You have to choose which version of the map you're playing on, just like choosing any other map. However, I think it will be way too much work for FH devs to make 3 different sizes of every single map. (Think about it - you're not just resetting borders. You're readjusting control point locations, vehicle locations, kit locations, etc. You have to test each version of the map to ensure it's good. In short, too much work for something not worth it.) Instead, the devs should work on categorizing the maps into small, medium, and large.




bbble

Don't mess with my Teddy!

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30th September 2004

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#48 13 years ago
schoolkidInstead, the devs should work on categorizing the maps into small, medium, and large.

Good idea, I would not fancy playing 8 vs 8 on a Prokhorovka map with only one of the axis main spawns and the barn in the middle left to fight for. Or "East outpost only" El Alamein.....