Do you want to see this game go more towards a balanced mod or a more Realisic mod. Personally I liked how some Tanks could even hurt a KT no matter what, made me laugh :P & I enjoyed it. I like the current set up but Im only 1 voice so lets hear your's
Well, FH2 is a realism mod and nothing is going to change that. They only balance what is realy nececary and not by changing some equipment, but more likely by map design. Anyway, I hope it'll be as realistic as possible.
Er ... Nurenig's account has probably been hacked, or he's taking questionable chemicals. Look at all the threads in General Discussion ...
lol, I just got a ton of ideas at once so before i forgot I posted them all lol.
To make the best realism mod (which is what I voted for) you make complete realism. Then, by torturing the beta testers by going through the incredibly realistic maps and all, you take out what would make players hate FH. Don't start off with balance or you will never be realistic.
Realistic vehicles, balanced numbers of said vehicles. Just like FH as its now.
I think an unbalanced map, once and a while, can be fun. If you manage to win on the the less-forgiving side you get a great sense of victory.
Matt174eI think an unbalanced map, once and a while, can be fun. If you manage to win on the the less-forgiving side you get a great sense of victory.
Charlie Sector! YaY!
I probably voted all wrong. :uhoh: Maybe I'm reading more into the poll question than I should.
I want the mod to be realistic. It makes it a more complete mod, IMO. My hobby is the study of WW2 and I appreciate the amount of effort the FH guys put into the models, skins, etc. And I really like team-based first person shooters that include some strategy. But I didn't vote for realism. :uhm:
If it was realistic, certain sides would almost always win. That's fine, but if it alienates so many people from the mod that only us hardcore play, then we'll find ourselves with precious few servers to choose from. I want to see lots of playability and support from others to make more maps and "mods" to the mod. I'm concerned that if the community is just the hardcore few that post to these threads, then FH2 will be short lived. That's why I voted for balance.
I go for as much realism as possible while keeping the game balanced. I want the game to be a WW2 simulation but I also want a good sized community in which to play. The balance between realism and playability is what I look for in a good war game. It can be a challenge for game makers. Traditionally, one way to balance is to give the weaker side allot more starting points or unevening the bleed rates per side.
A real tank would require a crew of about 3 to do anything. I think there has to be a balance to allow a tank to be useful with only 1 player. Although, I like the fact that with more players in a tank, it is even more useful. Whenever team work can be encouraged, I'd go for it. But to say requiring 3 players to operate a tank for it to do what tanks do would just be too constraining to the game.