IMO FH2 is historical accuracy, not simulation. PR is simulation. So which is better if FH2 is mixed with arcade gameplay or PR-style gameplay? :p(I don't mean as arcade as vanilla, I mean just some compromise between vanilla and PR-style) Lack of people playing FH2 because of what? It's because of WWII or current gameplay or anything else? Or just because people dislike NA theater? I think it's gameplay.
FH2 will always have its gameplay. It will not be arcady, but it will also not cater to the PR fans. FH2 is FH2, and there is no equivalent.
Yes, I know. I heard the same setence from Lobo or LIGHTNING for several times. I'm not PR fan. I don't like that style of gameplay. I just mean, could FH2 be a little bit more arcady? but not as arcady as vanilla. I'm wondering if this could help make more people playing FH2? FH2 is a bit strange now. It's obviously not simulation. But in many details, it follows the simulation way, such as air-plane cam. Sorry for my weird english, it's difficult to make myself clearly understood.
Here here VM!
FH2 manages to make you cringe at bullets and the sight of a better tank, without pissing you off too much when you (inevitably) die. Buullets are very deadly, but everything isn't insta-kill/incapacitation. Tanks are just as powerful as they were in real life relative to other tanks. But but the ratio between infantry and tanks has been fudged a little to allow a mixture of armor and infantry combat. It's a balance of gameplay and realism.
...THIS IS FORGOTTEN HOPE 2!!!
Any person who thinks that a simulation can born from the Battlefield franchise is a sure candidate for lot of ugly medic technics: electroshock, cold showers, lobotomy, etc. No BF mod will be ever a simulation, is simply imposible.
That said, FH scores nicely in terms of historic acuracy and realism features.
i wouldnt call PR a simulation you cant simulate ANYTHING on the battlefield 2 engine Armed Assault is a simulation but not PR (although they are trying really hard)
FH is like a zen balance between Arcade and Simulation. It has some qualities from both.
Lobotomy lol. Ugugh
PR should have made their mod for ArmA and then port over to Operation Flashpoint 2, because that is where they are heading... Unfortunately, those games are based on scripted events and AI coop missions, which is not happening in BF2, so instead players need to do what the AI would do.
In FH2 we want the players to do what players can do, and that is attack and defend in chaotic and paniced WW2 state of war. The immensly detailed landscaped, the genre-leading models and graphics, the historical maps.. that is where the "realism" part of Fh2 is brought to you. What you do with it as a player is up to you: Play in squad and re-enact WW2 on an organized level (a.k.a. pretend to be a soldier in 1942) or just drop into the server for some good awesome shooting. In PR you dont have that same freedom, which is OK if everybody agrees on it. FH2 dont have the luxuary of selecting out players, so the mod is there, as a battleground, for everybody, how to play and experience it is up to each individual. Play Arcad-y and it will be arcad-y. Play organized and "serious" and there is no other WW2 game that can measure itself against it.
In my opinion there are multiple types of realistic. The first type, and the most annoying, is the realistic which believes that everything a person does in real life is hard to do, such as run more than one-hundred feet, or drive a truck without a crew kit, and in its own right is less realistic than any realistic out there because of these limitations.
Then there's the realistic which features realistic game-play but without the realistic equipment, not bad, but the lack of that equipment just removes the "realism" from the mod.
Then there's FH2. Forgotten Hope 2 takes Battlefields normally utterly un-realistic and somewhat comical game-play and tightens the reins a bit. It introduces well developed tanks which are relative in strength to each other, infantry weapons that actually have punch and some game-play tweaks which allow Forgotten Hope to have an unrivaled type of teamwork. Then there's the second part of FH, which is the best part and probably the most realistic piece of FH2. Not the game-play, or the effects, the maps or the way they play out, but the equipment.
From the moment I downloaded FH1 and joined a server, I was more than happy to see such tanks as the M36 or the Stug, the Jag Panthers and Jag Panzers, the PZ4 Skirts and the PZ3's. I was over joyed when I saw the greasegun, the M1 Carbine, the G43, the Bren, Lewis, the Rifle Grenades. It was the game-play, it was the realistic equipment which made FH what FH is.