FHX for beach maps -1 reply

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Murock

Ski and Surf All Day!!

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31st January 2004

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#1 14 years ago

I am just wondering if the FHX team is making any of the beach maps singleplayer, like charile sector or omaha beach, that would be sweet Thanks and enjoy your day




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#2 14 years ago

Could'nt really be done. The comps would never be able to get up the stairs. Bot paths can only really be done on a 2-D basis.




nUbI

GF Pwns Me!

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4th May 2004

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#3 14 years ago

but whats with gold beach




HDN 2.0

FHX AI Surgeon

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9th March 2004

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#4 14 years ago

There will be some new beach maps for FHX, but not Omaha or Charlie. We would need a miracle to get those working. We've had some ideas on how to get around the 2d only pathmapping, but they haven't panned out.




D_Day_Dawson

Missing in action

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7th August 2003

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#5 14 years ago

Can they not be treated as ladders... or a sequence of ladders? Or do bots not use ladders?




HDN 2.0

FHX AI Surgeon

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9th March 2004

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#6 14 years ago

Bots can go up ladders if you path them in (usually they're pathed out). Ladders aren't really a different kind of terrain to bots, it's just something they run into and can use. I can't really see any way they could be used to get the bots up through the bunkers though. I suppose you could put a ladder against the cliff face and have the bots go up that way, but that wouldn't exactly be historically accurate :)




FactionRecon

11PzG Grunt

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4th August 2003

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#7 14 years ago

Thats what XWW2 did on their Point Du Hoc map, and it really looks wierd with these gigantic sets of 2-3 loong ladders going up a cliff face. It worked well for the map, but I don't think it would suit a map that is meant for you to go through the bunkers and up.




D_Day_Dawson

Missing in action

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7th August 2003

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#8 14 years ago

Fair enough - just thought of it in passing... Yeah ladders up the cliffs aren't too good an idea(!) Can the map not just have a 'slope' or gradient just below the steps that they can run up? Sorry if these are crap ideas - maybe I'll shut up as I'm sure more knowledgeable people than me have tried to get round the problem. :)




HDN 2.0

FHX AI Surgeon

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9th March 2004

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#9 14 years ago

Bots don't actually have a problem going up the stars of the bunker, they won't fall through or anything (actually they might because of bot physics LODing, but I won't get into that). The problem is with the 2D only pathmaps, you can't properly path out a building with several stories. So what you could do is leave the entire building pathed in (meaning the bots think they can go anywhere inside), and hope they find their own way up the stairs. Problem with that is, they will more than likely run into a wall, and keep running.




D_Day_Dawson

Missing in action

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7th August 2003

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#10 14 years ago

Ah - yeah I see - so the problem is a path can't 'cross itself' as they only think in 2d.. I suppose you'd be okay then if the path didn't overlap itself then... ie if the building lent itself to that layout - then again I suppose bots don't stick exactly to the path so if they stray can pick up the path from 'downstairs'..?

I am interested in this sort of thing but I never have time to read up about it - life is so full of other things at the moment :)

I'll probably have a look for those BF1942 AI tutorials some time.

Pity noone can create new bots - like Eraser for Quake 2....




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