FHX mod / FH singleplayer support / CO-OP -1 reply

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corkyCHG

I don't spend enough time here

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7th June 2004

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#71 16 years ago

Can this be run on a server? Currently we all join someones PC to play, but if we get over 4 people joining, the connection gets lost. So I was wondering if it is possible to run this on our clans server. thanks and keep up the great work.




Eglaerinion

Vault Dweller

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22nd September 2003

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#72 16 years ago

FHX has released a small file that will add sp bot support to the maps Battle for Pavlov, Karelia and the Storm. Fileplanet link Or download the attachment. I think you have to place these .rfa files in this folder ...\EA GAMES\Battlefield 1942\Mods\FHX\archives\bf1942\levels.




HDN

FH AI Dev

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26th December 2003

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#73 16 years ago

Just some clarification, that is not an official FHX file.




Eglaerinion

Vault Dweller

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22nd September 2003

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#74 16 years ago

Ah ok, it was posted on fileplanet in a way I assumed it was.




MR.X`

I'm too cool to Post

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29th April 2004

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#75 16 years ago

is there any way to prevent all of the bots from spawning as at? in arnhem ill drive fast accross the bridge in my puma, and have 30 piats shoot at me. so annoying.

oh, get support for omaha 1944, that map pws all.




HDN

FH AI Dev

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26th December 2003

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#76 16 years ago

The kit a bot spawns depends on what the strategic ai needs at the moment. Since Arnhem is packed with German armor, the British bots spawn as AT. Not too much you can do about it.




D_Day_Dawson

Missing in action

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7th August 2003

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#77 16 years ago

Any comments on what .65 will support with regards to FHX? ie What maps include SP support? Is there any Ballistik enhances, etc??




-ekke-

GF Pwns Me!

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23rd August 2004

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#78 16 years ago
D_Day_DawsonAny comments on what .65 will support with regards to FHX? ie What maps include SP support? Is there any Ballistik enhances, etc??

Id also like to know that... In this case id have to re-write the SP-Support for FH again. If anyone of the FH Devs reads this and likes the Bots I made for Pavlov: Just feel free to add my AI to the normal map if AI is supported in .65 again... PS: the file(s) are no official FHX maps and i never said that. They are made by me and i have nothing to du with anyone of the FHX-team.




HDN

FH AI Dev

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26th December 2003

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#79 16 years ago

Ballistik was included some months ago, although it's gone through some modifications since that time. You will definitely see a difference in bot abilities in the new version compared to the old. As for levels, there many new maps, and a good variety too. We're not too far from having as many custom FH coop maps as Dice ones.




frysian

GF makes me horny

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9th July 2003

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#80 16 years ago

Right now I've got problems with Wake and the ekke_fhxmaps.

I'm not running them on my server, because they Crash the joining gamers. Aslong you play those maps Singleplayer everything is ok.

This is not a complain or something, just noticed that they just don't work :)

Will the (Coop) bots work on almost any map in 0.65 ?