First Impressions of 0.7 -1 reply

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Real-BadSeed

Science experiment

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5th December 2004

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#221 13 years ago

@mrchee true the island is turned, but only about 30deg clockwise. i had to, too make it fit into a bf map. the northern tip of the island ingame, is still the northen most point of the island irl. as for the historical battle part. true the last main stand by the japanese was in the middle.. but the clean up phase ended at the northen tip of the island, with mass suicides off the cliffs, by civilians and leftover millitary. so fighting did end at the northen end of the island, but the last big battle ended at the middle, as you said. the last two flags ingame represent the cleanup phase :D you will notice i made cliffs for the axis team to suicide from, if they lose! hehe




mrchee

The Internet ends at GF

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5th March 2005

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#222 13 years ago
Real-BadSeed@mrchee true the island is turned, but only about 30deg clockwise. i had to, too make it fit into a bf map. the northern tip of the island ingame, is still the northen most point of the island irl. as for the historical battle part. true the last main stand by the japanese was in the middle.. but the clean up phase ended at the northen tip of the island, with mass suicides off the cliffs, by civilians and leftover millitary. so fighting did end at the northen end of the island, but the last big battle ended at the middle, as you said. the last two flags ingame represent the cleanup phase :D you will notice i made cliffs for the axis team to suicide from, if they lose! hehe

you made the map? if you did, please answer me one thing about it that i have been dying to know: how long is the ingame island in real life miles/kilometers? I love how big it is, and i just wanna know if it is really like several miles long or what.

The Guadalcanal map should have been this big.

EDIT: You were right about the amount of rotation, it turns out i misread my atlas...... Great job on the map




Real-BadSeed

Science experiment

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5th December 2004

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#223 13 years ago

its just slightly bigger than the guadalcanal map. they both barely fit into, the max size map bf42 can handle. its roughly 2km in length




schoolkid

your mother is a beaver

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3rd June 2004

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#224 13 years ago

It'd be cool if mapmakers could include a compass rose on the minimaps saying which way is north. Then people wouldn't think the Allies invaded the southern tip of France during Normandy invasion. :p




mrchee

The Internet ends at GF

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5th March 2005

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#225 13 years ago
Real-BadSeedits just slightly bigger than the guadalcanal map. they both barely fit into, the max size map bf42 can handle. its roughly 2km in length

DAMN!

I knew it was more than a mile..... The actual Saipan is 12 miles long, so this is 1/10 scale...... that is just awesome.

will there be 10 mile maps in BF2?




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#226 13 years ago
schoolkidIt'd be cool if mapmakers could include a compass rose on the minimaps saying which way is north. Then people wouldn't think the Allies invaded the southern tip of France during Normandy invasion. :p

Oh yes this is an AWESOME suggestion. A compass rose at a corner of the map would be very very helpful in a lot of situations (so you'd no longer have "LEFT FLAG", "TOP RIGHT FLAG", whatever.)




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#227 13 years ago

I like .7 a lot, the physics are nice and the new weapons handling is great.

But there's one thing I must complain about.

NO 20mm SPLASH DAMAGE

Its the only thing I wanted and the only thing they didn't do. Also, it CTD's joining desert maps in multiplayer for me.




jumjum

Write heavy; write hard.

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11th April 2005

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#228 13 years ago
Ohioan...NO 20mm SPLASH DAMAGE...

Are you sure? I thought I detected some. I know there's a considerable increase in splash of tank-guns, to the point that there is at least a little high-explosive effext when firing at infantry.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#229 13 years ago
jumjumAre you sure? I thought I detected some. I know there's a considerable increase in splash of tank-guns, to the point that there is at least a little high-explosive effext when firing at infantry.

I even thought there was more splash damage when shooting at tanks! Today on Aberdeen, I distinctly remember being under fire by a PzIII in a Stuart, and several near misses causing me damage...