flag capture in bf2 -1 reply

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Oldschool

Shinjirarenai!

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19th April 2003

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#11 15 years ago

Yes that's a very good idea, when ppl see flags they instinctivly run toward it. Eliminate the flag, ppl will spread out and not cluster up.




Zehnder

Hands up. Who wants to die?

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27th July 2004

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#12 15 years ago

Wow, I really like this idea. A flag that isn't a flag. It's always been ridiculous having "control" of a town or area where the flag is on the top floor of some building, yet the rest of the village is crawling with the enemy, and in effect is controlled by them. Frankly I hate the flag system, there has to be a better way.




Clousseau

FHer since .5

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26th December 2003

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#13 15 years ago
red_dog then there are the chopper gangs who ride around with 2-5 guys in a chopper and cap flags without ever touching the ground. in fh2 it is probably moot, but feet should touch the ground to cap a flag.

Yeah thats so annoying at least we dont have to worry about that in FH2.




Tas

Serious business brigade

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4th September 2004

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#14 15 years ago

Idealy(sp?) the teams would fight over the village itself, clearing the enemy's out. But without the flags, everyone would just do whatever they please, run around randomly like its UT2004 Deathmatch, or camp the mainbases. Defending/Attacking a village needs co-ordination, something you wont find in a public server. All i could think of is to make every building a flag, i dont see that working out :p




Clousseau

FHer since .5

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26th December 2003

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#15 15 years ago
The 13th RaptorIdealy(sp?) the teams would fight over the village itself, clearing the enemy's out. But without the flags, everyone would just do whatever they please, run around randomly like its UT2004 Deathmatch, or camp the mainbases. Defending/Attacking a village needs co-ordination, something you wont find in a public server. All i could think of is to make every building a flag, i dont see that working out :p

They could make 2 flags that covering (ie the flag cap radius) half the village each only way to cap one is to clear the village of enemy troops.




Tsunami Bomb

The Internet ends at GF

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19th June 2005

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#16 15 years ago

I want more of a strategic spawn point, than a flag. The 2 teams fight over that, and the team that wins, gets the advantage of say bringing armor over a bridge.




wjlaslo

I've defected to the Pies

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13th August 2004

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#17 15 years ago

How about that there are two flags in a village, one belonging to each nation. To capture the second flag, you must kill/blow up all the enemy forces to a certain extent. Then the flag automatically caps, and you won't have an objective there at all, just a spawn point that appears.




FactionRecon

11PzG Grunt

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4th August 2003

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#18 15 years ago

I think that'd be a little tough to code, having the falg system keep track of who is where and when they die in a certain area...




entelin

I don't spend enough time here

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4th August 2005

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#19 15 years ago

I think all of you are right on and bring up a good point. I think the big difference in bf2 and why you see the crowding around the flag, is that on average the flag radius is much smaller in bf2 that it was in bf1942. That itsself is easy to change in FH and I think important. As a note, you can make the flag cap radius really pretty big, and so it wouldnt be a strech to do more of an area style map. I was thinking it would be kinda cool to make a dogfighting map where there would be several "flags" in the air with gigantic radius's so to cap and hold them you would have to keep the enemy squardren out of your flag areas.




-=K=- Sniper

Addicted to GF

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27th July 2005

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#20 15 years ago

Yea i hate it when 325934658439 billon ppl are around 1 flag point and get ran over smushed pwned and over and over!