The problem is not only that you can survive the flight, but that you can still keep doing stuff mid-air. Once in Breakthrough a Churchill literally blew me up, and at the peak of my 3-story-high flight arc I looked down on the tank and fausted it straight to hell. And if you happen to have a parachute you can with a little luck open it before falling down again and return to the fight unharmed. So yes, it has to be fixed. But I also agree with MkH^ that it would still be nice for some heavy explosions to throw people in the air - it's really a fun little flavor if it wouldn't be so common. Grenades and tank shells should definitely not do that, but artillery shells and bombs could.
The only problem I have with saying "yes" is that if you don't let them fly, then the soldier models, when hit with an explosive, go flat to the ground and slide. Not exactly that good-looking. If only there were a way to make new soldier death animations *dreams longingly*
I see a problem with this. I rarely survive a grenade hit. Either I die, or take no damage. This is odd, because grenades were not garunteed kills within x meters, they used shrapnel (U.S. and Russian and Brittish) and shock (Germany) to kill/wound within x meters. Its rare I end up wounded. Its either death or nothing, about a 50/50 chance.
This should be fixed. When it is fixed, then the crazy explosions throwing people around should be removed.
Al CaponeAnother thing is tanks leaping in the air when blown up, it's just stupid.
The German infantry often said: More or less from Erhard Raus:
"When the Tigers appeared on the battlefield, the T34s took off their hats"...
So usually the T34 turret was blown high, by the shell hitting the part between the turret and the body.
I agree with you about flying tanks, but sometimes the ammunition explosion blowed the turret sky high.
There's already a "turret-blown-off" effect for the Ha-Go I think. Would be cool to see it sparingly.
Seeying the title i feared D-Fens was about to ask for the backpack jet like the one in SWoWWII !
I guess infantry not flying off would be more realistic, but as long as the effect kills them i am happy allready. Although someone remarked correctly you quitte often survive such a little flight, by being thrown on an object.......or pressing the vehicle enter key in time.
The flying suggests high explosive grenades have no pressure or fragmentation working wich is ofcourse incorrect. The pressure alone is anough to crush your vital organs on the spot and rip parts of your body off, and else the fragments will cause lethal damage.
It would be rather a pitty if it can be taken out, as i had quitte some laughs at the sight of one of my handgrnades or artillery shells sending a few enemies flying with hands and legs waving....
Beast of WarThe flying suggests high explosive grenades have no pressure or fragmentation working wich is ofcourse incorrect. The pressure alone is anough to crush your vital organs on the spot and rip parts of your body off, and else the fragments will cause lethal damage.
That just reminded me why we love BoWs posts so dearly :naughty:
I take what n0e says way too seriously
27th April 2003
I agree totally, I have actually been thinking of this same thing lately(it annoys me to see a soldier fly 15m into the air from a grenade). Soldiers should be thrown a few meters from a grenade tops(HE grenade) and most of the time this would be to the side no up.
I know that we can fix the soldiers flying 15m into the air but shame we can't have HL2 physics :)
i love the flying infantry