Framerate issues -1 reply

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spitfire05

[F|H]spit

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18th February 2008

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#21 12 years ago

I've got dual core 3.00 GHz Pentium and GeForce 8600GTS with 512 RAM

EDIT: Next step will be updating CPU to core2duo, but I need to gather some cash for that...

On the other hand, that problem exists only on two maps, and not whole ones :) I still can play them, cause the drops are to ~17 FPS, but I'm just curios why is that.




WarDog64

I don't spend enough time here

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28th December 2006

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#22 12 years ago
spitfire05;4721463I've got dual core 3.00 GHz Pentium and GeForce 8600GTS with 512 RAM EDIT: Next step will be updating CPU to core2duo, but I need to gather some cash for that... On the other hand, that problem exists only on two maps, and not whole ones :) I still can play them, cause the drops are to ~17 FPS, but I'm just curios why is that.

OK, i garentee it's that P4! once you get a C2D it will play 100x better, i promise. the 8600GTS is dated, but at a low res like 1024x768 you should be ok.




spitfire05

[F|H]spit

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18th February 2008

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#23 12 years ago

well, it's not P4, it's Pentium D (D may be just dual P4, but I'm not so common with CPUs :) )

and I play normally at 1280x1024 AAx4 with high at 30-40-90 (minimal-average-max) FPS on most maps...




Guest

I didn't make it!

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#24 12 years ago

Pentium D is a dual core CPU derived from the P4. (the Core 2 CPUs were developed on a different architecture)

Anyway, even if it's a somewhat oldish CPU, in theory it should be more than enough for BF2 (even with an extensive mod like FH2)... Did you test performance on other heavy BF2 mods (like PR)?

I just can't understand these framerate losses. :(




Laboraffe

Inter arma silent leges

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22nd September 2004

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#25 12 years ago

Yeah, such poor performance is most likely a result of paging to slower storage. System RAM capacity cannot compensate for insufficient video RAM -similarly as that of HDD cannot compensate for insufficient sRAM. The alternate storage makes it possible to run what otherwise could not be, but not without penalty. The worst possible case is cascading paging from vRAM to sRAM to HDD. Monitor vRAM useage as described, and sRAM (Task Manager - Commit Charge Peak vs. Physical Memory Total). If exceeding vRAM capacity see if reducing the texture setting to medium alleviates the problem. If capacities are never exceeded then the cause lies elsewhere.




Guest

I didn't make it!

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#26 12 years ago

I don't think it's a graphical problem at all...

I am having these issues on maps I could run perfectly fine with higher graphic settings in 2.1 (for example, supercharge) - as far as I am aware, on these maps there were no texture or other graphical improvements between 2.1 and 2.15, so the problem must lie elsewhere IMO.

Also, paging doesn't seem to be the issue, at least on my PC - task manager doesn't show any abnormal system RAM usage, and HD is not active after the map finishes loading (unlike what happened in BF42 for example).

In any case, I am now testing playing with every graphic setting except view distance at "low"/"none" (or whatever the minimum is) - not much of a change :|




Lobo

All your base are belong to FH

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27th April 2003

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#27 12 years ago

The only change in supercharge is that I decreased the number of vehicles types, so it means less textures and code to load. So Supercharge must run now even better, that's a problem of your computer