Grass and shrubbery draw distance. -1 reply

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Jetro

There's a satchel on your tank

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6th December 2004

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#1 12 years ago

I've been having a field day playing EOD for BF2. One thing they did exceptionally well was the grass in many levels which is tall and wavy and pretty to look at and can save you in a pinch when a tank rolls by.

However the games grass is also it's largest downfall from a gameplay standpoint since even on full settings, the draw distance is still painfully short. So short that if you go prone in grass, you're effectively doing as much to conceal yourself as holding a piece of paper in front of your face. It pretty much makes using grass to hide a complete disadvantage to yourself instead of the enemy.

I know shrubbery won't play too much of a role in the desert campaign, but what about when the pacific campaign starts? Can lots of grass and greenery be rendered in the BF2 engine at long distances without bogging down comps?




Knoffhoff

I follow teh Moo!

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20th February 2004

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#2 12 years ago

It definatly is possible to raise the view distance for grass. But it will have to be tested how much of that the average computer can handle.




Maxa

°_o

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11th February 2005

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#3 12 years ago

To get additional cover from a shrubbery, you must put there... ANOTHER SHRUBBERY :eek:

Had to say that:lol: Back on topic; iirc PoE2 handles grass quite well, even if the grass itself disappears at long distances, anyone hiding in there remains concealed (either that or the player model also disappears, not sure anymore..).




Karst

I chose an eternity of this

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6th January 2005

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#4 12 years ago
knoffhoff But it will have to be tested how much of that the average computer can handle.

Who knows what the average computer will be like when we get to the pacific campaign.....

Anyway, i totally agree. I think camoflauge in general should be much more important.




Jetro

There's a satchel on your tank

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6th December 2004

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#5 12 years ago

MaxaTo get additional cover from a shrubbery, you must put there... ANOTHER SHRUBBERY :eek:

Had to say that:lol: Back on topic; iirc PoE2 handles grass quite well, even if the grass itself disappears at long distances, anyone hiding in there remains concealed (either that or the player model also disappears, not sure anymore..).

Bleh I meant POE.:uhm: As a sniper, I just find the high ground and pick proners off by the squad full, they don't disapear for me, perhaps the feature is linked to settings or something.




Toekar

Proud to be American

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21st August 2005

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#6 12 years ago

When you said EoD.. i got all excited :(




LOZZY

Whitty user title pending...

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19th April 2006

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#7 12 years ago

likewise




Sleestack

Got some death to do.

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10th July 2006

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#8 12 years ago

It would be nice if there were a few trees big enough to ACTUALY hide behind without your arms sticking out around them.:Puppyeyes: PULeeese?




The Crimson Major

Veteran Lurker

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26th April 2004

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#9 12 years ago

camoflauge should be very important. Especially in defending against aircraft.




RSaLAN

The forums staffers think I'm Cool

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20th September 2006

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#10 12 years ago

Who are you Jetro? Name as EoD beta tester.