Greyhound=Ivincible? -1 reply

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-{75th}-Bluedevil

We have these why?

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25th February 2005

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#41 14 years ago

Well,to Ohioan, considering it wasn't moving, offline mode, and I shot it right in the center of the side, your post doesn't help me that much. I don't know much about hitboxes or modding, but I know when something isn't right.




Pasquill

Toast

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13th September 2003

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#42 14 years ago

There is also Bullet/shell travel time aswell, it may seam instant but its not, your ping and the direction and speed the enemy is traveling can and will affect you accuracy, be it tank, aircraft or rifle you just have to get a feel of you ping and weapon.




-{75th}-Bluedevil

We have these why?

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25th February 2005

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#43 14 years ago

I have been playing FH for a long time, and I play WWIIOL. I know about bullet travel time and the ranging of weapons. You guys are talking as if I were a noob. I'm not believe me.




Sputty

Master of Kittens

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13th January 2004

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#44 14 years ago

Well, if you weren't a noob you'd realise that WWIIOL bullet time characteristics are nothing like BF/FH because of the BF engine




sidtherat

Da Ya Think I'm Sexy?

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7th September 2004

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#45 14 years ago

if you;ve read the post carefully i;d know that he did OFFLINE test repeating yourself about latency and bf netcode has... nothing to do with topic




Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#46 14 years ago
Flyboy1942The Beta picture (now you understand the delay rule)...

Like the bunny hop LMAO!!