Out of curiousity, what will we see more of? The Expanding crosshairs and spreading ammo in fh2 or guns being inaccurarte and moving in the first place? Are thery going to become inaccurate like in FH1 or automatically be inaccurate as according to gun, with just recoil, moving gun, and inaccuratecy depending on gun type?
what exactly are you trying to say?
I think he means like how when you move your gun becomes automaticly innaccurate and it's completely intrue in real life. If you're moving with a rifle in real life lets say sideways or running and you shoot... the bullet is still going to come out straight, not fly all awry into the air like in most games (which really pisses me off).
FH2 will feature a basic circle 'crosshair' (its just a circle, so its not really a crosshair) for firing from the hip, and will give a basic idea as to where your gun is pointing. Accurate shooting will be with iron sights. Accuracy is mainly based on the weapon itself, player skill (each weapon will have different ammounts of control/recoil. Players should be able to learn the behaviour of each weapon if they use them enough, and how to produce the best results) the movement of the soldier, and external variables such as enemy fire or explosions (ie, supressive fire). There are way less automatic weapons in FH, so making sure your first rifle shot counts will take some skill. If you got an automatic, then hoseing and charging will probly get you better results (as it should).
FH2 = 2 fire modes. Firing from the hip, and firing from the shoulder.
Fireing from the hip will use a CONE OF FIRE, like all weapons currently use in BF1942/BF2. The cone enlarges/contracts depending on whats happening (moving, shooting, crouching, etc etc) This cone is not shown on screen, but a static central circal reticule will ONLY give a general location of where your gun is pointing. This cone of fire will never constrict to a point to give any kind of accuracy. You wont be able to snipe a guy 100 meters away from the hip with a rifle, no matter how prone and still you are.
Fireing from the shoulder, using the iron sights will place the bullet exactly where the sights are pointing (before ballistics take effect). Keeping the target lined up in the sights is another matter though. The sights will behave around the screen according to three variables. Breathing (whose speed is effected by stamina, fireing position, and a few others such as supression), weapon weight (which will increase the ammount of movement when breathing) and weapon recoil (which will effect the ammount the sights are kicked around when fireing)
Dempewolf;3443889 If you're moving with a rifle in real life lets say sideways or running and you shoot... the bullet is still going to come out straight
Must be nice to live in the matrix...
Sleestack;3444040Must be nice to live in the matrix...
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You know what i meant. Bullets ingame come out at an EXTREME angel if you are moving sideways, it's extremely unrealistic.
I hate it too. It's like with the BF2 L96A1, the most accurate gun in the game. No matter how still you are, and how straight the gun is, when you fire, the bullet goes out of the barrel and takes a hard left/downward/right/upward turn and hits my feet.
wjlaslo;3445137I hate it too. It's like with the BF2 L96A1, the most accurate gun in the game. No matter how still you are, and how straight the gun is, when you fire, the bullet goes out of the barrel and takes a hard left/downward/right/upward turn and hits my feet.
The Silent Heroes mod to bf1942 has a quite interesteing solution to the recoil-effect. I can't explain how it's done, but you should try and see.