=|HERO|=War3.FK made a map, someone care to test it? -1 reply

  • 1
  • 2

Please wait...

General_Henry

Veteran Tanker

50 XP

29th April 2006

0 Uploads

1,699 Posts

0 Threads

#11 10 years ago

i thought there should be more feedbacks to the fan mapper, lack of replies could be discouraging for fan mappers...:o and i spent an hour help unloading the file as well.

2 dls ... lol

is the file corrupt or what?




MSPfc Doc DuFresne

The forums staffers think I'm Cool

50 XP

3rd January 2009

0 Uploads

182 Posts

0 Threads

#12 10 years ago

Its been less than 24 hours you know.




spitfire05

[F|H]spit

50 XP

18th February 2008

0 Uploads

404 Posts

0 Threads

#13 10 years ago

OK, as for mostly NA statics and textures we have now, looks really good.

But these are few things I spotted:

- PqLJNgi.jpg This movable PaK spawns in that trench. When you enter it, you can't exit it while in trench. The only way to escape is to "bump out" of the trench. I would advice to put static pak there instead.

- PqLJZK0.jpg I don't think we should see a Cruiser on beach of Normandy.

- Maybe I'm wrong here, but I don't know if there should be PaKs in panzergrau. The western camo (you know, that which has been shown in update) fits Normandy better, but as I said, I may be wrong here.

- The K98 should be replaced with the version with hood, which is already in-game.

That's it for now :)




Guest

I didn't make it!

0 XP

 
#14 10 years ago

Thanks guys. Don't worry about the vehicle.This is a imitate Battlefield.All the vehicles come from FH2.15. If I made a Really Europen map,there aren't vehicles to use. So when the FH2.2 come out,I will Change all the vehicles Quickly. For the pak40,I fixed it.




Musska

I don't spend enough time here

50 XP

27th October 2007

0 Uploads

19 Posts

0 Threads

#15 10 years ago

Hello, very convincing amphibious assault despite the african stuff, good job! Just this mg bring some trouble, could escape 1 time with jump button, the 2 other try i stay stuck like this: img-055549gt89g.jpg

If you plan another beach assault, their used to be a Dukw in the first release called gpa or something lik that, was amphibious so could be interesting to have at least 1 vehicule comin'to the shore Can't find my screenshot so this is a real: img-060653qb24j.jpg

B.R.




Moose12

I am also [130.Pz]Gef.Elche Pz

50 XP

6th December 2005

0 Uploads

4,456 Posts

0 Threads

#16 10 years ago

lookks like a fun mpa, I d download it if I had my comptuer here, vut i adon't so sorry, il try it out injune!




Fenring

FH Dev

50 XP

30th November 2006

0 Uploads

472 Posts

0 Threads

#17 10 years ago

cool map, try to reduce the density of the grass undergrowth, 1 at absolute highest. Remdul added support for back face culling in the undergrowth shader in 2.15 so heaxagon grass doesnt need to be so dense, this will only show up in the game not in editor tough.




Guest

I didn't make it!

0 XP

 
#18 10 years ago

thanks Musska!I will try to fix it! there are FordGPA in FH2.15. It can't use in sp or coop.Because FH Team wouldn't Edit AIDocument of FordGPA.But it can use in Conquer.




Guest

I didn't make it!

0 XP

 
#19 10 years ago

Does this map meet the standards of the devs? It would be nice to see it in the normandy patch!




  • 1
  • 2