i thought there should be more feedbacks to the fan mapper, lack of replies could be discouraging for fan mappers...:o and i spent an hour help unloading the file as well.
2 dls ... lol
is the file corrupt or what?
The forums staffers think I'm Cool
3rd January 2009
Its been less than 24 hours you know.
OK, as for mostly NA statics and textures we have now, looks really good.
But these are few things I spotted:
- Maybe I'm wrong here, but I don't know if there should be PaKs in panzergrau. The western camo (you know, that which has been shown in update) fits Normandy better, but as I said, I may be wrong here.
- The K98 should be replaced with the version with hood, which is already in-game.
That's it for now :)
Thanks guys. Don't worry about the vehicle.This is a imitate Battlefield.All the vehicles come from FH2.15. If I made a Really Europen map,there aren't vehicles to use. So when the FH2.2 come out,I will Change all the vehicles Quickly. For the pak40,I fixed it.
If you plan another beach assault, their used to be a Dukw in the first release called gpa or something lik that, was amphibious so could be interesting to have at least 1 vehicule comin'to the shore Can't find my screenshot so this is a real:
lookks like a fun mpa, I d download it if I had my comptuer here, vut i adon't so sorry, il try it out injune!
cool map, try to reduce the density of the grass undergrowth, 1 at absolute highest. Remdul added support for back face culling in the undergrowth shader in 2.15 so heaxagon grass doesnt need to be so dense, this will only show up in the game not in editor tough.
thanks Musska!I will try to fix it! there are FordGPA in FH2.15. It can't use in sp or coop.Because FH Team wouldn't Edit AIDocument of FordGPA.But it can use in Conquer.
Does this map meet the standards of the devs? It would be nice to see it in the normandy patch!