I "fear" the realism factor alone can be the thing that makes new players (who haven't played FH1, e.g) give up FH2
I dont think so, most players like powerful weapons :D
it's not really any kind of superiority feeling, I think any FH fan here share my opinion : pure arcade jumping beans already get tons of games, let us our beloved and hancrafted Forgotten Hope @Badseed : PR is a bit hardcore, but I rather it than arcade, but I agree FH should be a crossover between a tough MilSim and an average arcade FPS
By that do you mean long spawn times, and only 3 guys get the good weapons, and join a squad or be kicked so you can recieve constant orders from radio spam?? Because realism wise FH2 will be just as realistic, but without that toughness...
radio spamming is boring, yep long spawns I could manage with that, but the FH devs are right, it works with a modern warfare zero casualties era, not with the butchering WWII And limited behemoth weapons is really nice to me (but I think in PR the sniper rifles are ludicrously effective and accurate) 3 punks are camping with those huge guns? Still better than 20, + you're more happy to counter snipe the bastards I want to see in FH² entires waves of charging infantry foundered by an intense MG fire (short spawning time), but I don't want 50% useless snipers on each side, neither 75% panzerschrecks on an armoured map (limited classes)...
i imagine the devs will balance things well and will choose correct spawn times. We cant really judge anything until we play it and if we do think something needs changing im sure the guys on the FH team will want all the feedback they can get on the first release so they can see how to improve.