How do bayonets work -1 reply

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Guest

I didn't make it!

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#21 15 years ago

ha ha i aint no basket of bad ideas what say you Comrade0Red




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#22 15 years ago

Can you make bayonet mode not auto-reload after every shot? It's the dumbest thing to not be able to stab because your chamber is empty.




Guest

I didn't make it!

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#23 15 years ago

why do you have to relod for a baynet?




Suckyshot

meh I got nothin...

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14th June 2005

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#24 15 years ago

For FH2, why don't you make bayonet a seperate firing mode for rifles? In one mode, secondary fire is sights, in the other it's stab.




Guest

I didn't make it!

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#25 15 years ago

i think its fine how it is




McGibs

FHdev

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2nd October 2003

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#26 15 years ago
Can you make bayonet mode not auto-reload after every shot? It's the dumbest thing to not be able to stab because your chamber is empty.

When do you suppose the round is chambered then? before shooting the next shot (even worse)?

there really isnt any other way to do it.

For FH2, why don't you make bayonet a seperate firing mode for rifles? In one mode, secondary fire is sights, in the other it's stab.

because it has compleatly different weapon code. fireing mod code can only deal with rof.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#27 15 years ago

When do you suppose the round is chambered then? before shooting the next shot (even worse)? How about you have to manually reload between every shot when in bayonet mode? I swear I thought up many a good idea on how to do bayonetes, but they were lost in the sands of time many moons ago. Can you allow stab and shoot simultaneously when in bayonette mode? (Like tank main gun and coax MG?) That would be better.




Gen'l Knight

Can't ... give peace a chance?

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9th April 2004

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#28 15 years ago
Heydude235thats neato but when you kill someone with one i think you guys sould yell something like die!!!! and when you die from it you make pain sounds like ooo lol im not very good a making sounds

At least your thinking, my friend. We do have extra sound in FH when the katanas score a hit. I love it! It does add to the experience of close weapons combat along with the blood.




SwiftGuard

LOL SILLY NAME IS SILLY

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2nd April 2005

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#29 15 years ago

WHat sgtsucky suggested would have been cool. Instead of changing guns, just change rof... Too bad that won't happen.




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#30 15 years ago

So there is no way to make a third, melee attack? I mean so that you can fire with the left, ironsight with the right, and melee with the middle mouse button??? That would be the very best. (it can be seen in red orchestra, but in FH2 it would be the owning feature!)