How does Arnhem usually play out for you? -1 reply

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Solo4114

Scoundrel Extraordinaire

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16th September 2002

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#1 16 years ago

First off, let me say that I do love the Arnhem map. With the exception of a few tweaks that I'd make, I'd say it's as close to a perfect map as possible.

But I'm curious as to how it plays out for most people. For me, I usually see one of two scenarios most frequently:

1.) Brits camp the bridge and PIAT every tank to death (or another variation is some jackass stops moving his tank for some reason and gets blown away, thereby creating a traffic jam which gets all the OTHER tanks killed).

2.) Germans race/swim to get to the back flag and either cap it or force British troops to relocate, which leads to more German vehicles crossing the bridge. This usually ends up as the Brits fighting to defend the back two flags.

Now, I don't know about you guys, but I don't like when the map plays out those ways. The third style is the best, in my opinion. Germans manage to get across the bridge and take the first spawn. The rest of the map is a slow crawl with the Brits barely holding on to flags, and the Germans pushing them out very gradually. The map ends the same as in #2, with the Brits defending the last two flags, but it ends because one side has BARELY managed to exhaust the other side's tickets. The ticket point spread ends with under 100 tickets difference.

Anyway, just curious as to how it goes for the rest of you, usually.




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#2 16 years ago

It's a good map, but sometimes, (more likely with 64 players) It isn't so good, camping and so on.




UTHER

ARTE ET MARTE

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5th December 2003

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#3 16 years ago

I luv this map too, and i have too agree with what you have said in the way it plays out.

For me i like it when the Germans lose alot of armour trying too crooss the bridge, but finaly make it across with infantry support to tkae the first flag, and it then develops into a real hard slog for tyhe rest of the town. I just wish they could make those 6lbrs toweable with the jeeps and so we could redeploy them in better defensive positions.




Zehnder

Hands up. Who wants to die?

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27th July 2004

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#4 16 years ago

The 130th tries to win this map as quickly as possible in a scrim, as anyone would. The cut throat maneuver is to take the back flags first and move out for a squeeze. However in a normal internet play game, we usually try and capture the first flag and push our way to the back fighting the whole way. It makes it more interesting for our guests and provides a longer more involved game. Ultimately, I think this way is more fun also. Hopefully our sever guests would agree.




Skipster

I live on Gaming Forums

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29th July 2004

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#5 16 years ago

Yes, I agree. But I'm usually ready for the cut-throat as well. My first kill of that map is usually some kind of armor at the rearmost flag. Sometimes there are 2 tanks, and if they are a Tiger and a Panther, I usually only have time to kill one of them before German infantry arrives and takes me out. :D




Gen'l Knight

Can't ... give peace a chance?

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9th April 2004

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#6 16 years ago

Playing on Dead Meat last night, the Axis took the back flags but it turned out to be a good game because flags were captured, lost, recaptured. It was very close in the end and a fun game because you weren't necessarily pointed in one direction.

I think with more experienced players in ends like the senarios in number #1. To me, the best is fighting across the bridge and taking flags spatially.

The Axis usually win unless the Allies can hold the bridge.




MR.X`

I'm too cool to Post

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29th April 2004

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#7 16 years ago

You either get half the team as AT slaughtering armor as they come accross (realistic, but not nearly that many PIATs at Arnhem). Or, you get some jackass in a Puma race across the bridge before anyone else has loaded and caps the rear flags.

Once or twice Ive seen a Brit swim across the river to the German base and steal a Tiger or Panther, then camp the entire round.




Mike 51

Bush/Cheney 2004 apparently

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27th September 2003

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#8 16 years ago

Solo, same; I suppose cos we play on the same server at lot. ;)

I think the reason it goes like this is because Arnhem is so directed. Of course, if you made it a sprawling, Orel-style map, tricks like taking the rear flag would just get easier. But I think if you made the bridge only choke point, you could increase the size of the city, and make the whole thing a lot more interesting. Every round would play out in a different way once the Germans were over the bridge, and there'd be more of a chance to think tactically and simulate some real house-to-house fighting in a real city than just channelled carnage down a single street.

My idea, anyway. Hopefully Admiral Donitz is working on something along those lines, so y'all can ignore me.




MR.X`

I'm too cool to Post

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29th April 2004

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#9 16 years ago

But channeled carnage is good for my bf tracks score!

all the map simulates now is the armor crossing ,nothing else. it would be nice if once the germans take a reasr flag the spawn time for the tanks increases tons. this would ,hopefully, decrease theamount of ownage the geramsn inflict, and increase the house to house fighting.




-{75th}-Co|Eaglesman

The Internet ends at GF

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25th May 2004

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#10 16 years ago

Germans get in Puma, drive to back, cap flag, allies go to recap flag, tanks get over bridge, and the camp has begun