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Kubador

First in Hell

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19th November 2007

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#1 10 years ago

It's a question adressed to devs and beta testers or shortly FH team. I was wondering how all the Forgotten Hope project started and where did you learn modeling skinning and "stuff". Did you know that before you joined the team or were you practicing your skills just to be a part of FH developers? Long replies wanted:nodding:.




zju_wangyi

Addicted FH2 Expectant

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29th January 2006

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#2 10 years ago

I think most of them are 2D/3D designers or programmers in real life. They know the basic element for how to make a game.




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#3 10 years ago

Either that or they're studying to become professional game/3d designers and programmers who do this as a hobby to practice and add to a "portfolio." Would be quite a bump in desirability if you were a large part in making such an awesome finished project.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#4 10 years ago

not all of them did know anything about modelling Toddel & Knoffhoff for example did know anything about modeling, texturing or mapping (plz correct me if wrong). they just learned it, started slow with some tutorials then some small statics (toddels first model was the german field kitchen) and then evolved, learned some new skills and got even better. However there are other like Rad who is a proffessional 3D designer his experience can be seen in the british player model which has some outstanding quality.




Lobo

All your base are belong to FH

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27th April 2003

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#5 10 years ago

Each dev has a diferent story and some are professional games developers and others work in totally diferent jobs.

I started doing some planes reskins for the BF42 demo, my first photoshop work ever. Later I learnt skinning and modeling by myself and joined FH, in the late FH1 age I learnt mapping




Fenring

FH Dev

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30th November 2006

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#6 10 years ago

I saw that the team needed help around feb 2007 so i started learning the bf2editor mapping techniques to help getting FH2 released faster, and relavant programs like terragen and world machine. I already knew photoshop and have had professional training as a graphic designer and technical knowledge of computers dating back to the early 90's. That was a huge help since the bf2editor isnt that user friendly all the time. Everything about the editor and the relavant programs i learned trough bfeditor.org or on my own.

I wrote some tutorials for this forum and Lobo suggested i start as a mapping beta tester and after a looooong application I was accepted into the team.




Toddel

FH2 Developer

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28th June 2006

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#7 10 years ago

The only reason that i start modeling and texturing was that i want to have FH2 released faster. i learned everything from scratch. i never had a training or a school. i learned the Basic by myself and the little tricks you learn by other more experienced Devs. Texturing for example i viewed other people skins for hours. i can review the Kingtiger Texture Rad did for FH1 r everyday and i allways find new ways how he do it.




Wilhelm

FH2 betatester

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27th September 2004

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#8 10 years ago
Toddel;4417737The only reason that i start modeling and texturing was that i want to have FH2 released faster. i learned everything from scratch. i never had a training or a school. i learned the Basic by myself and the little tricks you learn by other more experienced Devs. Texturing for example i viewed other people skins for hours. i can review the Kingtiger Texture Rad did for FH1 r everyday and i allways find new ways how he do it.

Wow. I thought you have been modeling since before FH2!

You make some amazing models with so 'little' experience! :)




Ernesford

Slightly cooler than a n00b

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29th May 2008

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#9 10 years ago

Given that I am essentially a 3d modeller for the automotive industry (CATIA V4 & V5) is it too much of a stretch of the imagination to using something like maya or 3d max or any other of the more gaming type 3d modeling programs? Its always been an area of interest although one that I've never really played with.




Guest

I didn't make it!

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#10 10 years ago

Wait, whos the real creator of FH?,,

Its sounds like ignorance, but i dunno who is it.