How "realistic" are the planes, ships, etc? -1 reply

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Hostage

I'm too cool to Post

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14th March 2006

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#1 11 years ago

I consider myself an amature military historian and I am curious how realistic are the different vehicles in Forgotten Hope. I know it might be impossible to simulate real life with the game engine, but I am curious to what length.

i.e. Zero: Faster Climbing speed Better turning Con: If hit in the fuel tank then it can catch fire easily. -Fuel tank is located behind the pilot where the wings meet the fuselage.

Corsair: Faster Diving Speed Armored Self-sealing fuel tanks Faster speed than zero at level flight Con: No cannon, only 50cals




mydjinny

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2nd August 2006

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#2 11 years ago

Indeed I wonder why one would call the Japanese bomber the flying cigar, as fa as bots are concerned, with that overly-powerful tail and ball gun, the flying cigar is which ever allied fighter decides to follow it. For those who have experience this, they'll tell you it eint funny. Is that dupposed to be the damage reality between fighters andbombers cuz I was under the impression bombers FEARED fighters and not the other way round




LordKhaine

I sing the body electric...

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5th October 2003

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#3 11 years ago
mydjinny;3521739I wonder why one would call the Japanese bomber the flying cigar, as fa as bots are concerned, with that overly-powerful tail and ball gun, the flying cigar is which ever allied fighter decides to follow it. For those who have experience this, they'll tell you it eint funny. Is that dupposed to be the damage reality between fighters andbombers cuz I was under the impression bombers FEARED fighters and not the other way round

There is no such thing as an "overly-powerful" gun mounted in a bomber. There are simply some weapons which are "less pathetic". The bombers ingame are WOEFULLY vunerable. Any remotely skilled fighter pilot can destroy any bomber ingame in a single pass without suffering any more than minor damage to the bombers defensive firepower. In real life bombers feared fighters because the fighters used tactics and skill to attack bombers quickly and from unexpected angles. Ingame you just charge up behind them on their six knowing their guns will do sod all damage to you (if they even hit you!). If fighters tried this in real life they'd quickly end up with an engine on fire or worse.

And I wouldn't trust the flight characteristics of the game much at all. Due to the simplicity of the engine it's fruitless to attempt to make it all that realistic. Just look ingame at how the me262 can outturn a spitfire, how the stuka can outturn an IL2, how the val can keep up with the American fighter bombers. All of which from the realistic standpoint are total bollocks. Simply not possible to make a realistic flight model on such a game engine.

Note which this isn't me bashing the mod.. quite the opposite. I'm just saying in the game you'll never get that close a match to reality in many areas.




mydjinny

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2nd August 2006

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#4 11 years ago

But the BF2 engine is different, I hope. cuz I'd really love to si in a plane, feel a unique engine kick each time, feel a unique handling and know what kind of manouvres I can do better orcan't do better than the next guy... I really hope at least such basic numbers are incoorporated into planes in FH2 - Oh and if a plane gun is a killer compared to another plane gun, this should be as prejudiced as is in reality...




Lobo

All your base are belong to FH

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27th April 2003

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#5 11 years ago

Battlefield engine will never be a plane sim, not enough size and not enough coding posibilities to get it, we must live with it




21stPz-Montandon

GF Pwns Me!

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1st December 2004

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#6 11 years ago
Lobo;3521919Battlefield engine will never be a plane sim, not enough size and not enough coding posibilities to get it, we must live with it

Well, then the obvious solution is just to eliminate aircraft from the game altogether.

That'd certainly work for me ...




Lt.M@rv

It feels so empty without me

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25th September 2006

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#7 11 years ago
21stPz-Montandon;3521956Well, then the obvious solution is just to eliminate aircraft from the game altogether. That'd certainly work for me ...

Whaaaat??No way!Aircraft must stay in FH, you have any idea how much people like to fly and are pilots?Well i can assure to you that it's a very large number includeing me.:deal: :beer:




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#8 11 years ago

Pilot boys make tank boys like myself sad panda's. :(




RataMarsupial

Waiting for FH2 quietly

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20th December 2006

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#9 11 years ago
21stPz-Montandon;3521956Well, then the obvious solution is just to eliminate aircraft from the game altogether. That'd certainly work for me ...

:Peach: JAJAJAJAJAJA:Peach: :newbie:




Lobo

All your base are belong to FH

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27th April 2003

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#10 11 years ago

No debate about that. Our goal is create an inmersive experience of total warfare, and to be strafed and dive bombed to hell is really inmersive, haha. We don't care if we can't code flaps, fuel mix, G-forces and bla bla bla, if we can't we can't and we move forward without tears in the eyes, to make a game with tears is dificult. There are lot of games out there you need to read a book to take off a plane, this one is diferent, total war.