IM a diehard FH1 Vet. .. if you know ive always killed my prey with the Sherman 75mm gun.. it was me.. but i also played with the artillery, now in FH1 it was in a battery formation. im jsut asking cause i never knew y but how come so far in FH2 that the artillry is only 1 piece and not a battery of say 5 guns that would make it more intense and well, uh idk how to put it but it was awsome how the guns would go off on there own at there own timing and not all at once. like a real barrage. now how come FH2 doesnt have that? maybe you guys thought about it and jsut havnt put it in yet or something else. i was JW. thats all
Considering the super accurate spotting system in FH2, that would probably be too much rape. I mean, basically it could be like commander arty going on non stop on one flag.
well maybe so, but thats why the artillery woudl have ammo number no?
Comparing FH1 artillery to FH2 artillery.. FH2 is, as Krad already said, way more accurate with spotting system and it has a much bigger bang.
im jsut thingking casue to me it jsut doesnt seem like.. right.. i dont imaging one gun going off in FH2 i imagin a battery of 5 or so . thats just me though
It will be nice to see a battery of 5 like operation northwind. I Hope the dev have planned it.=p
I think the best solution that could be done right now would be to up the fire rate. Right now, its just way too damn SLOW.
well in a combat situation i dont see one shell landing i seee like.. 5 at a time or Simotaniously or mean what i would think id see
Neighbor Kid;4790090well in a combat situation i dont see one shell landing i seee like.. 5 at a time or Simotaniously or mean what i would think id see
That's called Time on Target firing. IRL you could do it with one gun but not in BF2's engine...
well i was meanign from different guns. the more guns going off.. puts the enmy into thinking.. HEY.. why dont i take cover.. or be an idiot and run out there taking down as many as i can before a shell lands on my face. lol