I suppose you could make a case that WWII online/Battlefront Europe is almost there. (mind, I haven't played for over a year..) A little short in the graphics department, but excellent vehicle models (some say the best tank sim available) a flight model second only to dedicated flight-sims, realistic weapon effects, etc, etc.
Oh, it's not without problems, but I had a lot of fun with the thing; being part of a good unit enhances the fun level a lot.
I'd say that some things are absurd of course. We're dreaming.
But you need to understand how to make sales. If you develop a game and cover various genre's, you can attract more people.
If you got a big map, with airfields 7 minutes behind the frontline, you can create flight simulator missions. 3 minutes briefing, 7 minutes to the frontline, another 3 minutes to the rear emplacements, 3 minutes bombing, 10 minutes back to the airport. Thats 26 minutes total. That should be the average time for a mission in a flight simulator as well.
You can also attract the race drivers. You give em jeeps, let em do courier missions, let em race the dusty roads with 5t trucks to refuel/rearm the troops in time. And on top of them you would strafe them with airplanes. Sounds thrilling to me.
You can also do naval missions. People play naval simulators like Silent Hunter. Give em speedboats, submarines and other stuff and you will find people willing to do a mission that takes 1 or 2 hours.
then you can cover all aspects of ground combat and vehicle combat, also attracting a lot of people.
Finally a ranking system with a military career could offer aspects of real time strategy. The commander mode in BF2 gives already a hint. Officers could watch a map, rearrange troops, watch the outcome of battles. They order airstrikes, order artillery to fire at position, organize supplies.
In the end a combination of different genres in one game would bring a lot of people together and raise your sales. And nobody ever would buy a flight simulator where you would be bombing simple targets, instead of real players on the receiving side. It would be a bummer.
WWII is great,but I freaking tired of Medal of Honor and the rarely depicted D-Day. Why don´t someone take a step further and start a real WWI FPS?
Sgt.kar98;4682027WWII is great,but I freaking tired of Medal of Honor and the rarely depicted D-Day. Why don´t someone take a step further and start a real WWI FPS?
hockeywarrior2;4679094Lol I wouldn't hold your breath too long...
Seems like no one has fate in this :( I myself has donated, and i am very happy with that i`ve seen so far.
The current release date is May 2012 IIRC. I wish them the very best, and will happily play whatever they release at the end of their journey, even if it's just half of what they advertise.
'[79thSgt-D;4680292']I did, under its other name Battleground Europe.
I think that WWII Online is one of the most overlooked advancements in gaming of all time. Here we have a FPS that is set on a game map 1/4 the size of Europe, with two armies battling it out 24/7, fighting a war in real time. What is not amazing about that? Granted, these days the war is pretty underwhelming because the game is outdated and there aren't as many people playing as there used to be. I still find that concept truly remarkable. What is even more amazing as that the game has actually gotten it right. The armies are well organized with a clear chain of command, teamwork is not only a must, it's assumed, and the vehicle/damage modelling is some of the best I've seen in a game. My dream is simply for Conered Rat software to start over on a new engine and remake WWII online (perhaps with a different title) and with new features that would take advantage of the latest technology.
The features of "1944: Operation Overlord" sound nice but the problem with this game is, that it is proprietary. I don't misunderstand me, I don't mind paying for a good game, but a proprietary game does not exploit the creativity of the community. Reading a little bit in the forums of 1944 I got the impression that this guy underestimates the ammount of work which has to be put in such a game. This team is about the size of the fh2 team and they want to do a whole game. With content getting more complex, the ammount of required work will even get bigger. This is why I believe that a unifikation of the community and reuseable and downward compatible formats for geometry and texture data are necessary. Everybody should be able to send in content without beeing a member of the dev-team. The devs do a quality check on the incoming stuff and decide wether it will is taken or not.
I will try the wwII game when i have the time for it. But the geometry detail is definatly not high enough to allow a nice infantry combat. The big mapsize and frontline however made a good impression on me.