I just read the the FH2 info thread... AAAAUUUGGGHHH!!! were going to have medics?!?! -1 reply

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foodmaniac2003

Gelato pwns all

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11th March 2006

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#1 12 years ago

medic kits should be randomly scattered trough the map, like scout kits, (hopefully those are still going to be), because in WWII, there werent a ton of medics running around with their little baggies full of bandages, medics were usually limited to 1 for every 20-25 men, there wasn't one for every person. Also, bayonets should be removable to be able to act as normal knives, and vise versa




silian

40 years of the Ford Escort!

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10th October 2004

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#2 12 years ago
foodmaniac2003medic kits should be randomly scattered trough the map, like scout kits, (hopefully those are still going to be), because in WWII, there werent a ton of medics running around with their little baggies full of bandages, medics were usually limited to 1 for every 20-25 men, there wasn't one for every person.

Ever heard of class limits? :rolleyes:




Chanquad

Forgotten Hope Freak

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5th December 2005

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#3 12 years ago

Hmm... Better that they fill up the 7 classes with kits that can be used by everyone with no limit, and use scatterd kits as limits for medics and snipers..

Pretty useless to have 7 classes of with you can only choose 4.. MG, Snipers and medics should be in scatterd kits istead..




Toekar

Proud to be American

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21st August 2005

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#4 12 years ago

What else can we use the 7 slots for? I say keep it and have limits.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#5 12 years ago

There's already a thread about medic in the suggestions forum, use that one to discuss medics in FH2.

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