OK well thank you very much, I thought I read before that in FH2 there was stuff going on in the background that you had to counter act, but its just BF2. Thanks again.
There is a simple answer to the poster's problem.
This is a realism mod. And that is realistic.
Want detail? Here you go:
Those rifles aren't .22's. They fire a fairly large small arms round, and as proven with Newtons 3rd law... the whole action reaction thing, otherwise know as RECOIL, that round kicks right back at you. Anyone that has gotten the privilege to shoot one of these remarkably crafted weapons knows you don't simply aim, point in a split second, and expect dead on results. It's not the gun, those rifles are extremely accurate, it's the shooter (not saying your a poor shot, it happens with every human...EXCEPT Chuck Norris... needless to say). I have tried (and failed) to shoot a target 10 yards away accurately while strafing right to left. I'm not the worlds best shot, but it's no simple task. In FH2, i've noticed if you stop moving for a moment and go to iron sights, your shots are more accurate then aiming while moving or immediately firing after putting up your sights. You could think of this as the waiting period for a soldier to prepare to make an accurate shot. In real life, when aiming an iron-sighted rifle, the weapon must be tucked tightly to your shoulder and for a decent shot, you need to hold your breath (YES... it's not only scoped weapons you hold your breath with) and exhale when pulling the trigger. The result: the smell of cordite, a lightly bruised shoulder, and in the case of my Mosin Nagant M91/30, the barrel is pointed up in the air (brute of a gun to say the least). So, for a realism mod, the iron sights are perfect, trust me ;)
Actually when target shooting you take a few deep breaths then a half breath, aim, fire, and then exhale. If you empty while pulling the trigger, your gun wanders.
Yea, i've heard of that technique, and im sure it's good, but I learned to shoot with the method i described so it's just more natural to me.
couldnt be said much truer, have to account for the kick of the gun. My 1903 lets you know when you set it off,especially with a heavy soft point round. Enfield and mosin aint much different, especially if you use the carbine variant of them.
I have noticed on more than one occasion where I will be aiming right at someone with a rifle and fire and not hit anything. I will fire again, from close range at a point on the sights where I KNOW I should be getting a kill shot but get nothing at all. I may empty a clip and somehow manage not to give away my position and decide to move a bit in order to hopefully survive a bit longer.
Then I will notice that my shots were hitting an invisible spot on a static that I am close to or on/in but the 'bullet holes' that were being produced were behind my POV. Clipping.
Now, if I notice a couple of shots don't connect when I just know they should, I move a bit and almost always see that I was hitting some sort of invisible wall.
I know this happens in vanilla and there are more than a few huge invisible 'walls' up in the sky that I had great luck in finding while flying.
I still just LOVE FH2 and everything about other than the fact that more people don't play it on a regular basis. Devs rock and so do all of you fanatics. I ALWAYS have a great time when I play with or without a squad regardless of whether or not I am doing the killing or getting my ass handed to me.
I have never gotten the rifles down either. Some games I'm a Vasilli and can nail people across the map, some games I couldn't hit someone 10 feet away with a rifle if they stood still. I always take something automatic when I can, because the law of averages states that if I fire 20 rounds, though inaccurate, I am covering a greater area (histscan, google it) then with the rifles that may or may not decide to be accurate in a given game, and usually I can kill something more effectively. I've never gotten the sniper rifles to hit anything either.
Is there a way to disable or set to 0 the lag correction of the client? That way it will operate just like FH1 and you aim ahead?
Personally I've only run into that "hitting invisible objects" on sidi, when someone was standing on the roof of the closer brit spawn base. I couldn't hit him until I repositioned myself and actually gave up my location (Had to move far as hell).
As for the SMG's I only use them when you got CQ combat, and even then I try to keep them in semi, unless running up against a group of enemies.
Rest of the time I like the One shot One kill ability the rifles give me.
As for the sniping, I find them too easy to use. So easy infact that anyone can grab them and get kills with em. Problem is In 2.1 anyone who knew how to use them right had a huge advantage over unscoped rifles, now most kills I see people get could be done with unscoped rifles. And the long shots in 2.1 I used to be able to do I can't seem to get here. In 2.1 if you can see them you can hit them, now I found I have to be much closer. (Maybe it's a graphics issue on my side, maybe the scope wanders less that the actual aiming point does, I don't know)
Lastly in reply to the person talking about lag 0, FH2 has bullet drop and velocity. It isn't a laser. If the person is moving horisontally to you, you best aim ahead of him, If he is far you have to aim high. Knowing how to lead and knowing range are big factors in hitting in FH2.
As I guess people have already said this is not FH2's fault. FH2 is dealing with some real deadly shit unlike most mods that have you trading BB gun fire at one another. This is the real reason these "WTF!" moments seem to happen so often with our mod then others. I recall a couple times just this last week where my old drunken reflexes caused me to shot when I was running down some stairs and the guy I was trying to hit was well past me. I actually felt I needed to say sorry for such a cheap kill. If I had been playing most other mods people would have hardly noticed the damage.
These things happen...Deal with it.